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Old 2009-03-05, 11:34   #21
Tannhauser

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Default Re: [Map] Kumzar

Good ideas there.

As for the warping, there will be warping even in 2km maps, it's just less apparent than on 4km maps where you'll see people ''floating'' over warped hills.

But this is WIP, just mentionning tho. Also, what about making a slightly higher elevation near those cliff 'bases' where houses will be, to make it feel like the houses have been built over the terrain, and not the terrain built for houses? Just an idea,

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Old 2009-03-05, 12:08   #22
badmojo420
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Default Re: [Map] Kumzar

I was just building according to the pics. Further back they get a bit of elevation. For the most part it's flat right up to the cliff walls....

http://img17.imageshack.us/img17/6937/14119531dg7.jpg

But on the left side of the mini map there a place accessible only by boat with a small settlement, built on a hill, that i will be adding....

http://img15.imageshack.us/img15/9776/go5s0067.jpg
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Last edited by badmojo420; 2009-07-01 at 23:33..
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Old 2009-03-06, 00:01   #23
aperson444
Default Re: [Map] Kumzar

It would be nice to to IED some houses, so when USMC comes to raid a house for a cache, it goes off. That would be tight.
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Old 2009-03-06, 06:54   #24
badmojo420
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Default Re: [Map] Kumzar

Couldn't stand looking at that green texture from the sat photo, so i did a quick edit in PS, makes it look a whole lot better, less granite rock looking and more deserty looking.

http://img8.imageshack.us/img8/5913/buildings4.jpg
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Last edited by badmojo420; 2009-07-01 at 23:33..
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Old 2009-03-08, 03:08   #25
fuzzhead
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Default Re: [Map] Kumzar [WIP]

Remember you will need to keep the destroyable limit below 350.

Looking good!
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Old 2009-03-08, 07:33   #26
badmojo420
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Default Re: [Map] Kumzar [WIP]

Quote:
Originally Posted by [R-DEV]fuzzhead View Post
Remember you will need to keep the destroyable limit below 350.

Looking good!
Thanks, yeah i was told 300, so 50 more is good news. I've got about 250 right now.

I finally finished placing all the buildings in the village. It was the hardest part imo, like writing lines in school. Anyway, glad its over and i can start polishing stuff.

http://img24.imageshack.us/img24/7803/buildings6.jpg
http://img9.imageshack.us/img9/8940/buildings7.jpg
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Last edited by badmojo420; 2009-07-01 at 23:34..
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Old 2009-03-08, 07:54   #27
Element66

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Default Re: [Map] Kumzar [WIP]

Quote:
Originally Posted by badmojo420 View Post


that village is gonna be a waste land after a few minutes with all those destroyable buildings...

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Old 2009-03-08, 12:53   #28
=Romagnolo=

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Default Re: [Map] Kumzar [WIP]

This map is looking really awesome !

Good luck and patient with the terrain.

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Old 2009-03-08, 13:16   #29
fuzzhead
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Default Re: [Map] Kumzar [WIP]

PM paramedic about how to get the terrain to not warp
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Old 2009-03-08, 13:22   #30
[R-DEV]​Rhino
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Default Re: [Map] Kumzar [WIP]

Quote:
Originally Posted by [R-DEV]fuzzhead View Post
PM paramedic about how to get the terrain to not warp
Terrain Lods, A Possible Fix? - Official BF Editor Forums

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