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17 Oct 2019, 00:00:00 (PRT)
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Old 2018-06-23, 21:00   #31
WeeGeez
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Default Re: Helicopter responsiveness

The helicopter physics are perfect, its shallow learning curve is ideal for new players!
(My experience after I hadn't played / flown for many years)


PC FPS SINCE 1998 - PR Til I Die
Cheap / fast track upgrade for slow PR computer > Guide
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Old 2018-07-05, 14:10   #32
B4rr3l
Default Re: Helicopter responsiveness

Quote:
Originally Posted by Vegetal View Post
Hello guys, started playing this some days ago and am enjoying it quite a lot. Hard to believe this has been going for such a long time.

So, I've had some experience flying helicopters in real life, not much though. But enough to draw some conclusions.

I tried flying them in game, but I think they have the same problem I've seen on pretty much every milsim that I've played: they are really sluggish to respond. Not so much yaw, that seems good enough. More critically, pitch and roll rates are too low. They also seem to vary a lot with airspeed, which isn't quite like how they fly in reality.

Another thing: I could reach speeds above 500 km/h on one of them. That is flat out wrong, and I can explain why if you want.

I didn't follow this game through development, so maybe I don't know something...
Pitch and Roll does vary a lot with air speed and yes an AH 1Z diving can get to 500km/h
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