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Old 2017-07-09, 13:05   #31
[R-DEV]​Mr.VdHeide
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Default Re: [MAP] Arctic Lion (4km) [WIP]

Make sure to ask about getting the map in game.

He is missing the bin64 folder in his pr_edit mod, did he do something wrong while setting up his pr_edit? He will need that folder to build his map.

I was only able to explain the basics since my knowledge is limmited.



D.J.

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Old 2017-07-09, 13:11   #32
[R-DEV]​AfterDune
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Default Re: [MAP] Arctic Lion (4km) [WIP]

Everybody only has a "bin" directory (which contains either the 32- or 64-bit launcher and stuff), it's us developers that have both in our repos, because we're using additional tools .

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Old 2017-07-09, 14:42   #33
QuickLoad

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Default Re: [MAP] Arctic Lion (4km) [WIP]

Quote:
Originally Posted by [R-DEV]Glimmerman View Post
wow, now this is looking awesome!
Can you post a minimap, im curious to see the total top down picture?

maybe its an idea to make the soil color near the shore less nsowy and more rocky?
For example like in this picture, so its not all snow.

https://2.bp.blogspot.com/-Ks9oJLLfP...0/P3247127.JPG
sure i'll see what i can do about that minimap
also a very good idea about soil color and rocks, i love reference photos and ill def take that into account

Quote:
Originally Posted by FlyingR View Post
Looks very nice QL, finally something completely different!


Quote:
Originally Posted by [R-DEV]Mr.VdHeide View Post
Make sure to ask about getting the map in game.

He is missing the bin64 folder in his pr_edit mod, did he do something wrong while setting up his pr_edit? He will need that folder to build his map.

I was only able to explain the basics since my knowledge is limmited.



D.J.
Quote:
Originally Posted by [R-DEV]AfterDune View Post
Everybody only has a "bin" directory (which contains either the 32- or 64-bit launcher and stuff), it's us developers that have both in our repos, because we're using additional tools .
hmm so what does this mean? should I be chilling out or trying to get the 32/64 launchers that you have?
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Old 2017-07-10, 10:30   #34
[R-DEV]​AfterDune
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Default Re: [MAP] Arctic Lion (4km) [WIP]

Na, just do what you do . Build tools aren't available outside the team afaik.

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Old 2017-07-10, 13:05   #35
QuickLoad

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Default Re: [MAP] Arctic Lion (4km) [WIP]

Quote:
Originally Posted by [R-DEV]AfterDune View Post
Na, just do what you do . Build tools aren't available outside the team afaik.
oh, what options do I have for taking a screenshot without the whole editor thing?
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Old 2017-07-15, 17:51   #36
QuickLoad

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Default Re: [MAP] Arctic Lion (4km) [WIP]

7/15/17-
V2.9
small update mostly terrain
-Terrain improvements to NW city/village, added a mountain to it's east and created a valley to the sw, that way ground troops have more options in order to move into this location.
-frozen well nw vilge
-small terrain improvements to RU base but not as important, trying to figure out the highway/airfield space
-coastline expanded
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Last edited by QuickLoad; 2017-07-16 at 17:31..
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Old 2017-07-16, 11:40   #37
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: [MAP] Arctic Lion (4km) [WIP]

Quote:
Originally Posted by QuickLoad View Post
oh, what options do I have for taking a screenshot without the whole editor thing?
You can run maps w/o packing them into zips in local iirc.

Mineral: TIL that Wire-guided missiles actually use wire
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Old 2017-07-16, 12:57   #38
FlyingR
Default Re: [MAP] Arctic Lion (4km) [WIP]

And still waiting for the minimap
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Old 2017-07-16, 14:19   #39
QuickLoad

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Default Re: [MAP] Arctic Lion (4km) [WIP]

Quote:
Originally Posted by FlyingR View Post
And still waiting for the minimap

here it is, i am not pleased with it but apparently because it's a bf2 editor and the editor wasn't built for 4km maps, the 'minimap' only captures a fraction of the center, and the rest of it it only captures 2D terrain(what you see as 'mountains' are really just textures, not actually terrain changes, but if you have an extrodinary eye you can see where I put some valleys, however it takes a reaaaaally good eye for that, they will be easier to see when I redo the textures for terrain )

to do the full minimap it might take some time that i'd rather do when the map is done, so i'll follow vdhiede's plan which is to take screenshots of the entire map and then place them together to get a feel.

however i won't be doing that yet because the map still needs lots of work

edit: also incase anyone gets the wrong idea, this is super early stage of minimap which is why it looks like crap :P
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Old 2017-07-16, 14:20   #40
QuickLoad

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Default Re: [MAP] Arctic Lion (4km) [WIP]

Quote:
Originally Posted by [R-DEV]Mats391 View Post
You can run maps w/o packing them into zips in local iirc.
i tried it but it doesn't work
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