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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

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Old 2015-02-08, 20:01   #1031
PCR
Default Re: Ask the [DEV]s a (?) - Part 2

would it work with cryengine??
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Old 2015-02-08, 20:11   #1032
[R-DEV]​CTRifle
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Default Re: Ask the [DEV]s a (?) - Part 2

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Originally Posted by PCR View Post
would it work with cryengine??
Yes.. but I think you mean unreal engine


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Old 2015-02-09, 06:17   #1033
titsmcgee852
Default Re: Ask the [DEV]s a (?) - Part 2

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Originally Posted by [R-DEV]Rhino View Post
Ye, its a mega project, the biggest by far I've undertaken for PR, at least in the way we decided to go about it with the amount of variation we where looking for etc. If I where to start the project again I wouldn't do so much variation and keep things a lot simpler but that's hindsight for you
Did they end up on any maps? Are there any maps apart from Sangin (I want it now!) that feature them? Are they high poly enough for Squad? So many questions!?
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Old 2015-02-09, 06:22   #1034
[R-DEV]​Rhino
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Default Re: Ask the [DEV]s a (?) - Part 2

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Originally Posted by titsmcgee852 View Post
Did they end up on any maps? Are there any maps apart from Sangin (I want it now!) that feature them? Are they high poly enough for Squad? So many questions!?
No and no not really, although their main problem with being used on another engine is that they where made with BF2's Static Texture Palettes system with also custom LM UVs (which was a must to keep their smoothness and the single biggest reason, going hand in hand with the mass variety, why its been such a challenge, and wouldn't be required in a game that uses 100% dynamic lighting like Squad is going for) and as such porting them to another engine would mean a massive amount of re-work and tbh you would be better off starting from scratch and using something like Substance Materials.

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Old 2015-02-09, 06:29   #1035
titsmcgee852
Default Re: Ask the [DEV]s a (?) - Part 2

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Originally Posted by [R-DEV]Rhino View Post
No and no not really, although their main problem with being used on another engine is that they where made with BF2's Static Texture Palettes system with also custom LM UVs (which was a must to keep their smoothness and the single biggest reason, going hand in hand with the mass variety, why its been such a challenge, and wouldn't be required in a game that uses 100% dynamic lighting like Squad is going for) and as such porting them to another engine would mean a massive amount of re-work and tbh you would be better off starting from scratch and using something like Substance Materials.
So sorry, just read your reply two pages back about the statics and Sangin! Thanks for the reply, shame they can't be reused but I bet it felt good to finish off such a big project.
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Old 2015-02-16, 16:48   #1036
[R-DEV]​rPoXoTauJIo
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Default Re: Ask the [DEV]s a (?) - Part 2

DEVS WHU U NO INCLUDE?


assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Old 2015-02-17, 02:33   #1037
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Default Re: Ask the [DEV]s a (?) - Part 2

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DEVS WHU U NO INCLUDE?

"They contain all that a program is, in the form of a detachable glowing disc normally worn on the upper back. Everything seen, heard, or otherwise experienced is recorded on the wearer's disc."

Isn't the disc basically Battle Recorder?

The dragon I don't know about though...
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Old 2015-02-17, 10:20   #1038
[R-DEV]​AfterDune
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Default Re: Ask the [DEV]s a (?) - Part 2

Oh, but the dragonborn 'weapon' exists though........

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Old 2015-02-18, 22:55   #1039
KillJoy[Fr]

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Default Re: Ask the [DEV]s a (?) - Part 2

One day i've got almost hat'ed by a HAT (ERYX) that i can say there is at least one blue strip on it, is it true ?

Au dela du possible ...
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Old 2015-02-19, 11:52   #1040
[R-DEV]Mats391
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Default Re: Ask the [DEV]s a (?) - Part 2

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Originally Posted by KillJoy[Fr] View Post
One day i've got almost hat'ed by a HAT (ERYX) that i can say there is at least one blue strip on it, is it true ?

No.
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