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Old 2015-07-31, 22:46   #1181
Rabbit

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Default Re: [Map] Assault on Grozny (2km) [WIP]

Herpa-derpa

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Old 2015-08-18, 18:45   #1182
[R-DEV]​Ason
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Default Re: [Map] Assault on Grozny (2km) [WIP]

Is there some way to make the water less transparent?
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Old 2015-08-18, 18:52   #1183
[R-DEV]Mineral
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Default Re: [Map] Assault on Grozny (2km) [WIP]

https://www.realitymod.com/forum/f59...ml#post1533541

Mostly the last part of that post will be important to you

Hope that can help. Haven't tried this myself.

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Old 2015-08-18, 19:36   #1184
[R-DEV]​Ason
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Default Re: [Map] Assault on Grozny (2km) [WIP]

Quote:
Originally Posted by [R-DEV]Mineral View Post
https://www.realitymod.com/forum/f59...ml#post1533541

Mostly the last part of that post will be important to you

Hope that can help. Haven't tried this myself.
Thanks mineral, seems a bit complicated. I tried by simply changing the brightness of the red channel but it didn't do much, basically there are still too many 100% white spots at the edge of the river. I'll see if I can figure it out, maybe there is a tool that I use to paint over white parts at the edges of the river that gradually makes it darker.

EDIT: I think I figured it out, maybe I can simply use the channel mixer and increase or decrease the red channel value.
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Last edited by [R-DEV]Ason; 2015-08-18 at 19:43..
Old 2015-08-18, 23:27   #1185
[R-DEV]​Rhino
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Default Re: [Map] Assault on Grozny (2km) [WIP]

Quote:
Originally Posted by Ason View Post
Thanks mineral, seems a bit complicated. I tried by simply changing the brightness of the red channel but it didn't do much, basically there are still too many 100% white spots at the edge of the river. I'll see if I can figure it out, maybe there is a tool that I use to paint over white parts at the edges of the river that gradually makes it darker.

EDIT: I think I figured it out, maybe I can simply use the channel mixer and increase or decrease the red channel value.
There are quite a few things you can do, to do this.

First this method of LMing in 3DsMax gives you far more control on how you want your water transparency to work: https://www.realitymod.com/forum/f18...htmapping.html

Main part is the "Terrain Sea Water Depth/Transparency Lightmap" but will also need to pretty much do the rest of the tutorial too, and this method of LMing should only really be attempted once the map is 100% final.

Then there is also the "terrain.waterAlphaAdd" setting you can add to your maps tmp.con, forget its default value (you would need to check the editor or debugger) but giving it a value of 0.15 will make the water a bit more transparent, think 0 will make it full transplant but been some time since I've messed with it

Both together will give you something a bit like so: http://i.imgur.com/oF5ewOj.jpg

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Old 2015-08-19, 09:27   #1186
[R-DEV]Mineral
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Default

He wants it less transparent then default.

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Old 2015-08-19, 09:29   #1187
[R-DEV]​Rhino
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Default Re: [Map] Assault on Grozny (2km) [WIP]

ah then ye, those things can still be used, just in reverse

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Old 2015-08-19, 14:04   #1188
[R-DEV]​Ason
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Default Re: [Map] Assault on Grozny (2km) [WIP]

The "terrain.waterAlphaAdd" worked perfectly, set it to 0.8, thanks Rhino.
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Old 2015-08-23, 13:23   #1189
[R-DEV]Mineral
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Default Re: [Map] Assault on Grozny (2km) [WIP]

Ason being a team member now means a bright future for this map to come Development will now be in the PR Team forums but going to keep the thread here as there are 119 pages for new mappers to learn from!

Feedback now goes into the feedback forums.

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