|
PR Changelogs The changelogs for recently released Project Reality versions |
![]() |
|
Thread Tools | Display Modes |
![]() |
#21 |
Join Date: Mar 2016
Posts: 332
![]() |
![]() |
![]() |
![]() |
![]() |
#22 | |
PR:BF2 Developer
![]() |
![]() Quote:
![]() It's intentional since in COOP, it follows the vanilla Battlefield 2 mechanic of using the medic bag to heal yourself in addition to others compared to deployment where self-healing is removed because it encourages lone-wolfing and allows you to negate any hits by pulling a medic bag out and getting infinite health as long as you are behind cover. You can still get a fellow medic teammate to heal you or use dressings to heal a partial amount of health. COOP has always been kind of a hybrid between classic Battlefield 2-style core mechanics mixed with PR gameplay and elements. | |
|
||
![]() |
Last edited by Arab; 2020-12-21 at 22:42..
![]() |