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Old 2009-04-18, 03:15   #31
NoxNoctum
Default Re: My most sucessful Infantry squad layouts.

I like the OP a lot. Definitely implementing this.

Question though, how would this work on a map like Tad Sae, with hardly any definable "frontlines" and shit visibility (I love the map just for that)?
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Old 2009-05-12, 23:48   #32
GrimSoldier

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Default Re: My most sucessful Infantry squad layouts.

Good guide

In Game Name - Gr1mSoldier
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Old 2009-05-16, 07:31   #33
USA-Forever932

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Default Re: My most sucessful Infantry squad layouts.

For Tad Sae, I would go for the light infantry layout and take a humvee. Travel either down roads or through clearings. Take your awesomevee wherever you go! It's portable ammo, cover and even heavy weaponry. It works great as a hospital when combined with a medic and can drop ammo. This layout is perfect for weird maps like Tad. I never go with anything different on Archer.

Quote:
I really don’t think that the squad leader should be with the suppression team. Of course if you are assaulting a position i prefer to have the squad leader or 2ic to go with the assault fire team (usually Charlie FT) as he can adapt situations which might arise while assaulting a position. Secondly the Squad Leader knows what there is to be done so if he moves off without the assaulting section they probably might miss out important objectives to carry out.

Of course other people might have different opinions; i think this is the optimum thing to do:

Charlie Fire Team

1) Squad Leader Kit
2) Grenadier
3) Medic

Delta Fire Team

4) Light Machine Gun
5) Scout (2ic[second in command]) or Medic
6) Rifleman (in Project Reality Terms with Optics is the best choice as they are firing from a distance)
Interesting. But the point of this team is that the SL can provide effective overwatch when combined with the AR. The AR combined with a GLTD and attack markers makes for an effective barrier or bullet wall. It doesn't just put heads down, it keeps them there forever. Also, with the separate attacking team, the SL can usually warn them of danger from his backed up position. For example "Badguys on the roof", APC down the road, HIDE!" "Sniper on the mountain! By this marker! Suppress him quickly AR!" AR suppress the roof! "Grenadier, put nades in that building!" "Humvee gunner, put some heavy fire on this marker and shred that building!"

Also crash, the problem with that is you really have no effective long range option unless your grenadier is incredibly skilled with placing lots of accurate rounds downrange quickly, you're going to have a problem. That layout also fails to use humvees quickly as it has 6 members. You're going to have to rely on vehicles for long range fire, may be trouble. I also don't like this for SEALS. IMO seals are meant to be a sneaky flanking attack while another squad distracts the enemy. Otherwise, a heavily defended position can just be moved while the seals are still swimming!

Finally, on the subject of skill. Skill can't really be debated and discussed on a text forum. You can't say, I have a faster trigger finger, or I'm better at dolphin diving. You can discuss tactics like this but you're still discussing tactics. When the skill element is removed, all the forum can be left to do is to discuss tactics to improve skills, or tactics to improve cohesion but these are still tactics. All elements of gameplay that are pure skill can only be displayed on the field. Tactics, is all that is relevant in forum discussions.
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Last edited by USA-Forever932; 2009-05-16 at 07:38..
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Old 2009-05-16, 13:24   #34
lucky14
Default Re: My most sucessful Infantry squad layouts.

Quote:
Originally Posted by USA-Forever932 View Post
. . .
Also crash, the problem with that is you really have no effective long range option unless your grenadier is incredibly skilled with placing lots of accurate rounds downrange quickly, you're going to have a problem. That layout also fails to use humvees quickly as it has 6 members. You're going to have to rely on vehicles for long range fire, may be trouble. I also don't like this for SEALS. IMO seals are meant to be a sneaky flanking attack while another squad distracts the enemy. Otherwise, a heavily defended position can just be moved while the seals are still swimming!

. . .
I found the best way is to transport in 2 Humvees. However, don't take it for your squad. Try to find a HUMVEE squad that will transport you guys...(2 humvees with gunners and drivers will transport 1 squad. I think that is what the DEVs intended).
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Old 2009-05-16, 16:37   #35
RHYS4190

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Default Re: My most sucessful Infantry squad layouts.

i don't see saw gunners used very much on the Australian servers it might be useful but the over all attitude is if it does not have a scope don‘t use it, except of course the medic kit.

The Saw's and LMG's may be excellent for suppression but they do have there draw backs, One there loud and attract too much attention they stick out like dog's bulls on the battle field, And they also require you too stay stationary for a long time while your fighting which usually leads too the saw gunners getting sniped.

Also not having optic's means you are not going too be able too locate targets very effectively because you can't see them very clearly this is not very good for saw gunners and is one of there major flaws that they are very poor in identifying targets or locating them. I used too just pull out my binoculars too try and locate targets but switching back too your saw takes too long for it too be effective.

And some one was saying medic's kit are good for close quarters better then optical rifles, thats true the cross hairs are good for close it fighting no doubt, but no scopping is even better. because it allows you too move quickly and very effectively while shooting and can be done with any gun.
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Old 2009-05-16, 21:46   #36
UncleSmek

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Default Re: My most sucessful Infantry squad layouts.

Hey, When I mostly go Squad Leading for an Infantry group I go with this setup:

Quote:
Officer Kit
- Standard

Medic
- Standard
- Heals.

Rifleman Specialist
- Standard
- Getting over obstacles, Room/House Clearing.

Light AT/Grenadier
- Depends what the designated person likes to do.
- LAT stay deployed all time in a "Hotzone" if a enemy veichle appears.
- The squad suppresses the enemy from a long range and makes them fall back onto a position where the grenadier has a aim ready to fire.

Rifleman(Iron- or red dot sight)/LMG
- Depends what the designated person likes to do.
- Teaming with Rifleman Specialist to clear houses.
- Covering Fire at close range.
- Suppression on enemies.

Rifleman Scope/Marksman
- Depends what the designated person likes to do.
- Spotting far enemies and covering squad while they move up a long road.
- Marksman are only to fire when the rest of the squad cannot get a good shot on the enemy(too far away) and if not needed, in the mean time the marksman looks for any more enemies. Long range cover.
If we have a HMW by our side I place the Specialist on the 50. Cal, LMG deployes gun and uses the HMW as cover, LAT/Grenadier and marksman moves into good covered positions while the rest of the squad puts covering fire.

Thats mostly how I do it.
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Last edited by UncleSmek; 2009-05-16 at 21:52..
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Old 2009-05-17, 03:33   #37
USA-Forever932

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Default Re: My most sucessful Infantry squad layouts.

Quote:
Originally Posted by lucky14 View Post
I found the best way is to transport in 2 Humvees. However, don't take it for your squad. Try to find a HUMVEE squad that will transport you guys...(2 humvees with gunners and drivers will transport 1 squad. I think that is what the DEVs intended).
That's really interesting! I could see something like that working well on ARCHER especially. Also working sort of well on Fallujah West if the APCs aren't working. Say probably having the humvee squad setup like this

Quote:
  • Humvee 1
    1. Officer (For Rallies)
    2. Medic
  • Humvee 2
    1. Engineer
    2. Medic
This would be good to have as the engineers can repair, remove things and generally cause havoc when supporting another infantry group or a large blob of infantry. Also, the humvees can be used as a hospital when stationary. Have the meds as drivers switch out to an F3 seat to heal en masse.
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Old 2009-05-17, 04:21   #38
Tartantyco

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Default Re: My most sucessful Infantry squad layouts.

-My most successful Infantry squad layout:

Officer
Medic
Rifleman
Rifleman
Rifleman
Rifleman

-Voila!

Make Norway OPFOR! NAO!

It's your hamster Richard. It's your hamster in the box and it's not breathing.
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Old 2009-05-17, 12:54   #39
SkaterCrush

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Default Re: My most sucessful Infantry squad layouts.

Quote:
Originally Posted by [R-COM]Tartantyco View Post
-My most successful Infantry squad layout:

Officer
Medic
Rifleman
Rifleman
Rifleman
Rifleman

-Voila!
Iseewhatyoudidthar


Mine goes like this

Officer
Medic
Automatic Rifleman
Grenadier
Rifleman AT/Heavy AT (depends if I'm doing insurgency or ASS)
Rifleman

If I'm on an Insurgency map, I'd be prepared for almost anything. I might substitute the Rifleman for a Marksman if the map has lots of open spaces.



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