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23 Apr 2024, 00:00:00 (PRT)
PR Changelogs The changelogs for recently released Project Reality versions

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Old 2022-12-26, 23:26   #11
Sapper28
Supporting Member
Default Re: PR:BF2 v1.7.3.0 Changelog

Quote:
Originally Posted by Mats391 View Post

STATICS:
  • Updated all concrete bridges to be non destroyable.
Respectfully, I disagree. I believe that gameplay features in PR trump technical considerations like FPS. I realise that I am not a DEV and do not understand the value of these technical issues, but PR is loved for its gameplay. If we valued a game for its visuals, there are hundreds of alternatives.

No other game that I know involves such mundane infrastructure like bridging. I only wish that more maps involved battlefield mobility issues like bridges, choke points, cliffs, etc. All of these are ripe for destruction (well, previously), minefields, blocking with deployables and active defence.

*prostrates in awe*

Greatest respect to the DEVs, thank you again for your efforts which are infinitely appreciated by the community.

Since 0.85 i think... too long ago

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Old 2022-12-27, 01:17   #12
Bonvi
Supporting Member

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Default Re: PR:BF2 v1.7.3.0 Changelog

Quote:
Originally Posted by SShadowFox View Post
Yeah, I feel those changes to be a bit contradictory. If CSB are going to be easier to drive through, why make bridges non destroyable?
Why not

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Old 2022-12-27, 03:03   #13
TengoPiernas
Default Re: PR:BF2 v1.7.3.0 Changelog

"Added module to randomize bot kits and spawn times (default disabled)."

My question might be stupid, but, how do you activate this configuration?
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Old 2022-12-27, 08:35   #14
x090
Default Re: PR:BF2 v1.7.3.0 Changelog

After this update the game started to lag a lot.
It is simply impossible to play on new maps with snow due to the strongest lags.
If there is smoke or fire in the frame, it is simply impossible to play.
Of course, you can say that I have a weak PC, but before this patch there were no such problems.
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Old 2022-12-27, 12:47   #15
lao
Default Re: PR:BF2 v1.7.3.0 Changelog

It feels like I'm getting substantially less FPS after the update.
Like 30% less FPS, but I'm not entirely certain, maybe it's just the feeling.
GPU is gt430
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Last edited by lao; 2022-12-27 at 13:50..
Old 2022-12-27, 16:16   #16
TengoPiernas
Default Re: PR:BF2 v1.7.3.0 Changelog

The game started running horribly after the update, could it be because of the updated shaders?
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Old 2022-12-27, 17:01   #17
[R-DEV]​papadanku
PR:BF2 Developer
Default Re: PR:BF2 v1.7.3.0 Changelog

Quote:
Originally Posted by TengoPiernas View Post
"Added module to randomize bot kits and spawn times (default disabled)."

My question might be stupid, but, how do you activate this configuration?
  1. Head to the path (yours maybe different):
    D:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\python\game
  2. Open realityconfig_coop.py
  3. Set C['BOT_DYNAMIC RESPAWN'] and/or C['RANDOMIZE_KITS'] to 1
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Last edited by papadanku; 2022-12-27 at 19:21..
Old 2022-12-27, 18:55   #18
TengoPiernas
Default Re: PR:BF2 v1.7.3.0 Changelog

Quote:
Originally Posted by papadanku View Post
  1. Head to the path (yours maybe different):
    D:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\python\game
  2. Open realityconfig_coop.py
  3. Set C['BOT_DYNAMIC RESPAWN'] = 0 to 1
I managed to do it this morning, but thank you very much, it will probably help other users.
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Old 2022-12-28, 00:22   #19
[R-CON]​PotatoLord
PR:BF2 Contributor

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Default Re: PR:BF2 v1.7.3.0 Changelog

So why were most/all destructible bridges removed?

Like I kinda understand large concrete bridges being made indestructible because they're very sturdy irl and wouldn't collapse with mines c4 or even bombs, but why were smaller bridges on Basra and Grozny have been made practically or actually indestructible?
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Old 2022-12-28, 01:28   #20
[R-DEV]​papadanku
PR:BF2 Developer
Default Re: PR:BF2 v1.7.3.0 Changelog

Quote:
Originally Posted by x090 View Post
After this update the game started to lag a lot.
It is simply impossible to play on new maps with snow due to the strongest lags.
If there is smoke or fire in the frame, it is simply impossible to play.
Of course, you can say that I have a weak PC, but before this patch there were no such problems.
Hi,

The lag in those situations is due to log-depth being calculated per-pixel on particles. To fix this issue, we calculate log-depth differently for particles. Keep an eye out for the hotfix.

Best regards,

papa
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