project reality header
Go Back   Project Reality Forums > News / Announcements > PR Changelogs
25 Apr 2024, 00:00:00 (PRT)
PR Changelogs The changelogs for recently released Project Reality versions

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 2022-12-26, 09:58   #1
PR:BF2 Lead Developer
Supporting Member
PR Server License Administrator

Mats391's Avatar
Default PR:BF2 v1.7.3.0 Changelog

The final update of 2022 brings you some new toys to play with as well as two seasonal maps to enjoy the winter season.

Learn more details on this release here in our highlight.

PR:BF2 v1.7.3.2 Changelog (2023/01/03)

  • Added option to disable advanced shaders. This will help players who struggle with FPS issues. You will find this option in: Launcher -> Options -> Graphics -> Advanced -> Use advanced shaders. (Default enabled)
  • Optimized sky shaders.
  • Optimized vegetation shaders.

  • Updated in game map to show location of possible CSB crossings.

  • Updated concrete bridges to be destroyable again, but 5 times harder to destroy.
  • Updated concrete bridges to show which parts are destroyable.
  • Updated road truss bridge to be not destroyable.

  • Kokan:
    • Updated Blufor to use zipties.

  • Korengal:
    • Updated Blufor to use zipties.

  • Outpost:
    • Updated Blufor to use zipties.

PR:BF2 v1.7.3.1 Changelog (2022/12/29)

  • Optimized particle shaders.
  • Fixed black sky.

  • Fixed missing mipmaps on some leaf textures.

  • Fixed 40mm UGL having no arming distance.

  • Updated SdKfz 251C and M3A1 Halftrack to not require crewman as driver.

  • Quan:
    • Disabled UAV.

PR:BF2 v1.7.3.0 Changelog (2022/12/26)
  • Updated default FPS lock to 200.
  • Updated shaders to use logarithmic depth buffer.
  • Fixed some mounted machine guns clipping with camera in first person.
  • Fixed optics blur shader rarely not deactivating.

  • Added module to randomize bot kits and spawn times (default disabled).

  • Updated all concrete bridges to be non destroyable.
  • Fixed building forward outposts and emplacements inside statics.

  • Optimized bleed effect textures.

  • Added Mi-8 AMTSh CAS variants.
  • Added Ka-29T CAS variants.
  • Updated close support bridge collision to be easier to drive across.
  • Updated helicopter flares to spawn closer to mounted countermeasure systems.
  • Fixed Shturm not needing a driver to operate.
  • Fixed IDF Humvee not sinking in water.
  • Fixed being unable to exit Kamaz trucks if driver exit is blocked.
  • Fixed not being able to zero PT91 Twardy cupola machine gun.

  • Updated all grenade launcher smoke to shoot normal smoke grenades.
  • Updated mortar placement restrictions to allow mortars in separate places.

  • General:
    • Added Icebound - Seasonal (4x4km).
    • Added Quan - Seasonal (2x2km)

  • Adak:
    • AAS32: Added Ka-29T CAS.

  • Beirut:
    • Updated Russian DoD to cover most of the water.
    • AAS32: Added Ka-29T CAS.

  • Kafr Halab:
    • Decreased view distance to 500m from 650m.
    • Added off-map airbases for Russia and MEC.
    • AAS64: Replaced Mi-24 Hind with Mi-8 AMTSh CAS.
    • AAS64: Replaced T90A with BMP-3M.
    • AAS32: Added Russian Mi-8 AMTSh CAS vs MEC Mi-24 Hind.

  • Muttrah City:
    • AAS64: Delayed all MEC logis.
    • AAS64: Updated all USMC Hueys to respawn.

  • Operation Marlin:
    • INS64: Replaced French Panther with NH90.

  • Pavlovsk Bay:
    • AAS32: Added Ka-29T CAS.

  • Sbeneh Outskirts:
    • Fixed trash piles being too big without collision.

  • Ulyanovsk:
    • Increased main base DoD.

  • Vadso City:
    • AAS32: Added Ka-29T CAS.

Support Project Reality!

The Project Reality Team develops this modification completely free of charge for its community to download and play. If you would like to show your support, please consider donating to our team. These funds go directly towards website expenses, including bandwidth, hosting, domain registration, and maintenance. We never use donation funds to directly pay team members.

For more information, please feel free to join us on our public forums to discuss this and other news. Also, be sure to connect to Project Reality through social media to stay informed and receive up to the minute updates, the occasional leaked bit of information, and more! See you on the battlefield!

- The Project Reality Team

Mineral: TIL that Wire-guided missiles actually use wire
Mats391 is offline
Last edited by Mats391; 2023-01-03 at 14:32..
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT. The time now is 04:00.