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Old 2016-11-12, 19:22   #2011
oneshooter
Default Re: Show your models thread...(IMAGE HEAVY)

Collimator sights with rails for bf2 weapons on standart textures.


M16a2 custom



I know how look real сollimator sights, but this low poly models and better fits the game,
really want create weapons like in bf3 or cod mw3

How change icon for weapon in game anybody know?
I changed all icons for m16a2 in Menu_Client archive, but nothing)))
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Last edited by oneshooter; 2016-11-12 at 20:40..
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Old 2017-07-02, 16:44   #2012
TheObscure
Default Re: Show your models thread...(IMAGE HEAVY)

@ oneshooter

Looks great! Hope to see a release someday.
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Old 2017-07-04, 15:19   #2013
B4rr3l
Default Re: Show your models thread...(IMAGE HEAVY)

Quote:
Originally Posted by oneshooter View Post
Collimator sights with rails for bf2 weapons on standart textures.


M16a2 custom



I know how look real ?ollimator sights, but this low poly models and better fits the game,
really want create weapons like in bf3 or cod mw3

How change icon for weapon in game anybody know?
I changed all icons for m16a2 in Menu_Client archive, but nothing)))
most are in the memeatlas....you can remove them from the tai file
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Old 2017-08-30, 13:55   #2014
B4rr3l
Default Re: Show your models thread...(IMAGE HEAVY)

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Originally Posted by eraHalo View Post
for any battlefield 2 mod ))

Edit_10 car
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Last edited by B4rr3l; 2017-10-06 at 02:32..
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Old 2018-06-25, 01:22   #2015
PatrickLA_CA

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Default Re: Show your models thread...(IMAGE HEAVY)

Is it considered a necro after a year?

Anyways, I've begun modelling a couple of months ago and this is my first complete (almost) model and a preview render. There is still a lot of detail missing, especially on the hull but I'm gonna have to postpone the finishing touches because I need to rig the tracks for a school project. After I'm done with this, I'm gonna finish my Panther G model for PR:WW2 and focus on making a few Eastern European statics.




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Old 2018-06-25, 03:55   #2016
ALADE3N
Project Reality Beta Tester

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Default Re: Show your models thread...(IMAGE HEAVY)

Quote:
Originally Posted by PatrickLA_CA View Post
Is it considered a necro after a year?

Anyways, I've begun modelling a couple of months ago and this is my first complete (almost) model and a preview render. There is still a lot of detail missing, especially on the hull but I'm gonna have to postpone the finishing touches because I need to rig the tracks for a school project. After I'm done with this, I'm gonna finish my Panther G model for PR:WW2 and focus on making a few Eastern European statics.



oh my god..

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Old 2018-06-25, 09:03   #2017
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default Re: Junkyard for old models (large pics)

That looks great! Texture also your work?

Sent from my Nexus 5X using Tapatalk

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Old 2018-06-25, 11:36   #2018
PatrickLA_CA

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Default Re: Show your models thread...(IMAGE HEAVY)

Yeah, I didn't use image textures, instead I made my own shaders. I wonder if it is possible to use the same approach and just save them as image textures for a model on PR. Also does the engine handle bump maps?

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Old 2018-06-25, 11:43   #2019
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default Re: Show your models thread...(IMAGE HEAVY)

Just basic normal mapping. We support diffuse, gloss and normal maps. And alpha for transparancy

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Old 2018-06-25, 14:45   #2020
PatrickLA_CA

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Default Re: Show your models thread...(IMAGE HEAVY)

Cool, I suppose I could bake the zimmerit then instead of a flat texture

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