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Old 2013-12-24, 11:24   #1981
Psyko

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looks good

what renderer did you use? its not mental ray...very glossy with the material...not as real looking as vray or arnold.

maybe just 3dsmax software?
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Old 2013-12-24, 16:28   #1982
Tim270
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Toolbag 2 (realtime) had to make a very quick scene using generic gloss map etc so it is very far off real values.

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Old 2014-01-17, 21:59   #1983
kevlarorc
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Doing some little test renders. I'm on a game team this semester and we're doing some fun cel shaded stuff.

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Old 2014-01-17, 23:09   #1984
[R-DEV]​CTRifle
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looks a bit like borderlands


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Old 2014-01-31, 17:10   #1985
Trento

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So this is the first time im modelling a weapon, it's the 7.62 of IA2, new brazilian rifle.

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Old 2014-02-18, 12:01   #1986
Tim270
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Some fairly recent stuff







Nice horrible seam i need to fix.

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Old 2014-02-18, 13:13   #1987
[R-DEV]​Rhino
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Nice stuff Tim mate, I especially like the pistol which looks amazing for the tris and texture size

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Old 2014-02-22, 14:27   #1988
Kovanaama

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Quote:
Originally Posted by CTRifle View Post
looks a bit like borderlands
Same thing crossed my mind aswell.


FDF Looking for Modellers, Mappers, Textureartists and Exporters! #fdfpr @ QuakeNet orPM Hulabi
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Old 2014-02-24, 21:37   #1989
[R-DEV]​Ratface
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Obviously not mine, but I thought I'd put this here, as I was looking up flak cannon operation videos and found this channel on youtube! My god, the detail put into modeling on each of these is amazing, hahaha. I've watched the flak 18 and the Mosin Nagant videos so far, very very interesting!

The channel (youtube): http://www.youtube.com/user/NobleEmp...?feature=watch

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Old 2014-12-30, 17:41   #1990
ComedyInK

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Trying to get this elcan modeled

https://sketchfab.com/models/e2bbf1d...3964d2ed#share

it's going good, so far, there's a lot of weird stuff with this scope, like both sides not being totally symmetrical, and the lack of reference images, so it's mostly modeled with 2 pictures and watching youtube videos on the scope. Anyway, I need help with the battery compartment, I haven't learned a proper way to extract a cylindrical object, while keeping it's integrity in with turbosmooth on.

edit: welp. that was really silly of me, must've been coming down my coffee crash, all that was needed to be done is to weld/delete the extra verts
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Last edited by ComedyInK; 2015-01-01 at 22:39..
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