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Old 2010-01-13, 16:11   #1021
DankE_SPB
Retired PR Developer

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Default Re: Show your models thread...(IMAGE HEAVY)

bwah, while i was making examples you ninjaed me, see the previous post


[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
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Old 2010-01-13, 19:56   #1022
Tim270
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Cheers, more loops fixed it

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Old 2010-01-14, 16:19   #1023
kumade
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I have already posted it in other thread, but i think here's better place for post my images (if someone will need my model, i think he will search this thread first). So:
9M133 or Kornet ( Cornet ) or AT-14 Spriggan
most relevant video (shows almost all sides of a weapon)
My model:
High poly (~ 13500 polys)









Low poly: (~ 3500 polys)
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Old 2010-01-20, 07:22   #1024
[IS-DEV]Nick

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I recently had another shot at modelling a weapon from scratch, this time trying out the MP7. For something I started yesterday, I don't think it's lookin too bad . Here are some screenies from 3DS Max (yes, I chose not to render this time ).










Any feedback from the pros would be much appreciated!


Ingame Name: Niknastee5

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Last edited by [IS-DEV]Nick; 2010-01-20 at 14:56..
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Old 2010-01-20, 10:47   #1025
Adriaan
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It looks pretty nice!

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Old 2010-01-20, 22:56   #1026
Z-trooper
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Something I've been doodling around with for a few days:

http://img718.imageshack.us/img718/8...fipistol04.jpg
http://img693.imageshack.us/img693/2...fipistol03.jpg

now to finish the low poly, bake and texture it.
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Old 2010-01-21, 04:31   #1027
[IS-DEV]Nick

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Very nice design, railz ftw!


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Old 2010-01-21, 05:39   #1028
HughJass

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awesome Z, reminds me of something i made in pimp my gun.

http://i45.tinypic.com/2uhu9w3.jpg

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Old 2010-01-21, 06:37   #1029
Chuc
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Put that in PR nao trooper


Personal Folio - http://www.studioash.net
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Old 2010-01-21, 13:46   #1030
Zaeran
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Hi folks. A friend of mine said i should make some static objects for PR.

Thought I'd start off with a water tower
(no textures or lighting effects on it yet)






Only recently started using Max again after 6 months or so, so I'm a little rusty at the moment
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