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Old 2016-09-25, 13:52   #11
Mouthpiece
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Default Re: Newb question about Tactics at 1st contact w enemy infantry

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Originally Posted by Web_cole View Post
The very worst thing you can do is drop and freeze; if you are under threat of imminent death and you need to drop to get into cover, then sure. But if everyone in your squad drops and stays rooted to the spot, it becomes a turkey shoot and you are the turkeys.

[..]
The one thing I'd like to add that these general rules may change in rare instances. For example, you may be presented with situations where killing the enemy while standing still in open can be more viable then taking cover first. It's a matter of if you can neutralize them before they become a sufficient threat to your squad and yourself.

One more thing. We must face the fact that PR has some arcade-y/game-y aspects that people sometimes forget to use and then get mystically owned by the other team or are driven into a boringly long stalemate that cant be broken. Aspects like rushing/overly aggressive assaulting and even defending (by moving out of the "known camping spots") style is sometimes hard to punish therefore making those things a viable tactic. In some servers there are rules against rushing the first flags of enemy. But there are no rules against being generally overly aggressive, yet not biased enough to lose the ability to quickly switch this posture to a more defensive one if needed. Though It's understandable that overly aggressive style can be punished easily if it's used in wrong situations or the person is not very experienced in killing/evading/sneaking.

It's the same with things like bounding overwatch - on paper it seems a really viable tactic, yet in PR it just doesn't work most of the time as the general pace is lot higher then in ARMA, for example. Of course, it may work if the people employing this tactic are dedicated enough, but the necessity is mostly not there, as AR is a really (somewhat OP) powerful tool that even one guy with it can lay down *effective* suppressing fire.
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Old 2016-09-25, 18:19   #12
Prancer
Default Re: Newb question about Tactics at 1st contact w enemy infantry

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Originally Posted by Mouthpiece View Post
The one thing I'd like to add that these general rules may change in rare instances. For example, you may be presented with situations where killing the enemy while standing still in open can be more viable then taking cover first. It's a matter of if you can neutralize them before they become a sufficient threat to your squad and yourself.

One more thing. We must face the fact that PR has some arcade-y/game-y aspects that people sometimes forget to use and then get mystically owned by the other team or are driven into a boringly long stalemate that cant be broken. Aspects like rushing/overly aggressive assaulting and even defending (by moving out of the "known camping spots") style is sometimes hard to punish therefore making those things a viable tactic. In some servers there are rules against rushing the first flags of enemy. But there are no rules against being generally overly aggressive, yet not biased enough to lose the ability to quickly switch this posture to a more defensive one if needed. Though It's understandable that overly aggressive style can be punished easily if it's used in wrong situations or the person is not very experienced in killing/evading/sneaking.

It's the same with things like bounding overwatch - on paper it seems a really viable tactic, yet in PR it just doesn't work most of the time as the general pace is lot higher then in ARMA, for example. Of course, it may work if the people employing this tactic are dedicated enough, but the necessity is mostly not there, as AR is a really (somewhat OP) powerful tool that even one guy with it can lay down *effective* suppressing fire.

Just adding to your comments about bounding overwatch:

I've never seen it used in game, and I've never particularly felt the need for it. I think the infantry small unit tactics here are a lot more similar in theory to the lop-sided squad structure/tactics that militaries had in WWII than the mirrored fire team system used today.

Have 1 AR or MG lay down suppressive fire from a fixed position, while the rest of the squad advances to kill. Having a DMR or sniper help with the overwatch could help as well.

Most firefights can be won with just a single "leap" of fire and movement. We don't need mirrored fire teams and bounding overwatch for the simple reason that engagements don't last long enough over a great enough distance.
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Old 2016-10-01, 17:27   #13
[R-MOD]Spec
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Default Re: Newb question about Tactics at 1st contact w enemy infantry

I think the main reason bounding overwatch doesn't work is that the coordination just isn't commonly good enough. You're still playing with relatively random people or casually with friends, the hardcore military roleplaying isn't really as common in PR, so these tactics just won't be used very effectively in the first place.

Then again, I haven't played in a while, maybe things look differently today in general.


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