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PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
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#1 |
Join Date: Apr 2020
Posts: 17
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Along with the end of the PT-BR Localization, I ended up finishing the necessary font in the Portuguese language.
The final result using a Font that already existed in the game ![]() ![]() The only problem I found was in the messages sent by the game as DEBUG and in the messages of the INS mode, this problem appears in image two, it must be because this letter "Â" does not exist in the other fonts. Download https://drive.google.com/file/d/1TON...ew?usp=sharing |
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Last edited by _Gabo; 2021-04-14 at 12:58..
Reason: Last update probally
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#2 |
Join Date: Jun 2020
Posts: 15
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Location: São Paulo
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Hype O.o
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#3 |
Banned
Join Date: Feb 2021
Posts: 1
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Location: São Paulo
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carai meno muito foda ein
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#4 |
Join Date: Oct 2020
Posts: 2
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Location: Paraná
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Top 10 ç
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#5 |
PR:BF2 Developer
![]() ![]() Join Date: Jun 2011
Posts: 955
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Hey, minor nitpicking issues but:
- I see some spacing issues, for example, "Alvo" has a big gap between "L" and the "V". - The letter "C" seems more like a "G" Everything else seems ok. |
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#6 |
Join Date: Apr 2020
Posts: 1
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how can we change the letter and the spacing issues? only by changing the font or is there other way? (is there any font you recomend us using?)
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#7 |
PR:BF2 Developer
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#8 |
Join Date: Apr 2020
Posts: 17
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I stopped trying to make my own font because it takes a long time and because I ended up discovering that TBob had already done something I needed, so I had no reason to put my time trying to do something new.
But I will turn this thread into a mini tutorial on what I was able to learn. And thanks UTurista and Arab for the suggestions and criticisms |
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#9 |
PR:BF2 Lead Designer
![]() ![]() Join Date: Jan 2012
Posts: 8,445
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Don't we need a new font for the brazilian translation?
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#10 |
Join Date: Apr 2020
Posts: 17
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I'm sorry I didn't explain it properly, this font that I made available for download in the link is necessary for the translation, but I didn't make this font from scratch, I just used some existing files from the TBob HD font and fixed some errors in Kerning.
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