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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#71 |
Join Date: Sep 2016
Posts: 47
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Location: Perth WA
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this thread is legit just dcm talking out hes ass
crazy to see people still crying about hog legit just go seed u777 or a different server or shut up and play on hog btw hog should of been shut down years ago but here we are |
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#72 | |
Join Date: Oct 2021
Posts: 1
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#73 | |
Join Date: Dec 2018
Posts: 275
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So they werent told grenade spread and other things for a few days, but they know it I hope. Its common sense in words, not actually a whole lot in game and lots of things are pretty common. Like grenades, very common or the whole category of varying sizes of explosives. Its in their kits but they dont know how spread out to walk, its stay in view of each other by stay grenade spread minimum. What does that mean for tactics? They dont put any type of discipline to stick to it, at least 50% of the time. Its hard for me to do what I say 100% of time. Then once im doing it i need to make it work, take out the aggressive parts of it in imagination that get you killed but dont let that reduce aggression of the tactic. Its ok to step out of angle of enemy, everyone wants to survive, they were alive before you showed up, they will likely be alive after if you mess up so no need to rush and ruin the squads experience. Everyone makes complaints to me "but squad leader enemy isnt dead" as if its guarantee when I or my friendly goes in that we will kill that enemy. Its dealing with people who have personality disorders that make them think they are a main character in a movie who will always win or something making these complaints about my tactics. Hollywood and Call Of Duty. True control is being able to walk up, pre-fire, psychologically pin them deep in room and walk away. Play with the food more, tear up its psychological plan it had for that area before it eats you. Which is where people get stuck on the next step of creative escapes because they just trashed your little plan. | |
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#74 | |
Join Date: Dec 2018
Posts: 275
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Understandably, putting four "separate" things together like 1 man per cover, move cover to cover, stay in view of each other to save each other and grenade spread is hard for some people. Then adding on camouflage, dont shoot unless you see them see you. It does complicate things. Its not even those advanced things that mess them up, its the very basics. Staying in view of each other to save each other, to save a friendly fast you either need to shoot or get shot at. When enemy is shooting your friendly you see tracers coming from behind the enemies exact tree, but because the tree or building corner is blocking his body you dont save your friendly. Either out of lack of confidence what shooting would do in this situation or selfishness without awareness that enemy is currently shooting your friendly. Some or none dont even try to put enemy just out of angle to snap bullets over their head or next to enemy. Its frustrating, either people dont understand it, dont want to try it or dont see its value. Everytime an enemy shoots its likely at a friendly, you see the cover enemy is shooting from behind but just because they dont see the enemies body to shoot they dont even fire, they just look. They take so much time trying to get into angle, sit still, aim then mentally confirm aim, sometimes they just sit still watching that muzzle flash/tracer source coming out of cover. Me, I just start shooting to direction of sound or tracer, I dont need to see enemy to effect them. Nobody needs to see enemy, if the enemy gun goes quiet it means i shut them up for at least a second. I do this for people all the time when they get shot at the second enemy starts shooting, but nobody does this for me because Call Of Duty mindset, they are mentally trained to see the enemy before shooting. Its retarded. Its why I started teaching pre-fire. If im minimizing my exposure, then they stand right behind me casually like a casual player, like they need the sniper we don't know about yet to shoot when to take cover. "yeah this game has snipers. why are you following and standing behind me after i said '1 man per cover'? *kick from squad*". Not 1 man per cover, not even taking cover, just following and standing behind me ruining my experience after I gave clear instructions without stuttering. Which is always even if there is nothing at all. Being seen running into spot somebody is hidden because they dont know how to actually follow somebody. They will gladly fire past your head not caring how you feel, but they dont tolerate it for one second themselves, its just they wait longer to say something either until shot in back of head by friendly or annoyed. Somebody tries to reach past my head with bullets because they are greedy for a kill, lazy to get their own angle, wait their turn for me to reload and they mess it up for me right when things start happening after long time of boredom. What is the point of all that waiting if they ruin it? They kill me, get me mad un-focused, they do everything wrong in close proximity to my body. They are the one to mess it up, which ruins my fun that I waited for and have more experience dealing with. That type of friendly ruins it, meaning once my focus is shifted to dealing with them in a firefight, because they dont understand "stop" and "no". Frequently i have to stop what im doing, fighting, shooting and moving to tell the retard to stop shooting past my head, standing behind me in general. Thats right when enemy comes in, me stopping moving is what gets me killed, because these people need to be told something with eye contact in a video game. They dont listen unless you stop everything for their mentally slow ass to tell them again, eye to eye in a video game. I already shouted it out in local, said it at the start, said it as the terrain changed to the new tactic. 1 man per window, per cover. They are so dumb they follow me to the point that all i need to do is turn around and tell them before i get to the next window. It could happen at 3 different windows before I say something. They will stop shooting past my head, but shoot past somebody elses head. They dont get it, they think other people are ok with that. I move around so much in fights that they start again shooting past my head not realizing its me again, thats the problem, you arent supposed to shoot past anybodies head. Not just the pissed off ones. They arent even going for kills, they are just suppressing same as me trying to reach the gun around me. What I step left and right, not sitting still when i shoot and they are reaching past my head. So as humans in games and real life we cant strafe targets because people are dumb? They dont get it, you dont shoot past any friendlies head or body. | |
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#75 |
Join Date: May 2016
Posts: 141
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Grump lm sry how is this anything related to the topic? Stop spamming your lines of text about "PR gameplay"
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#76 | |
Join Date: Dec 2018
Posts: 275
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My response was to Willy's thing about teaching people, the frustrations and methods. Things like playing dead, HALO jumping into Falklands enemy main (which is a precursor to a new naval game mode), using camouflage together and listening to footsteps to stalk enemy. The pre-firing tactics, heavy suppression. These skills bring lots of new players to game, gives them something to try. | |
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#77 |
![]() Join Date: Jul 2009
Posts: 2,198
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Location: Macedonia
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You've got to understand that PR is what now, 16 - 17 years old on a game engine that most "fresh" players would consider ancient based on the way it looks. That's never been a problem for me and I'm sure anyone else still playing PR, but you should accept the fact that PR won't ever be hyped anymore and flocks of new players won't jump in.
Most new players come either from direct recommendation by a friend or if they stumble upon PR and decide to give it a try. It is the second type of player that is highly unlikely to stick around, especially if they jump in the game directly without knowing what is going on. That is where point 1 from Nate's post needs to come in effect and ease the onboarding for clueless new players. I know that, I was one, but I think when I joined the community was a lot more helpful and that is why I stuck around with PR. PR's gameplay and rules are what makes PR unique. I like Squad as well but I've never been able to enjoy it as much as PR mostly because the rules are a lot different, tipped towards the casual shooter angle but that is why Squad has a lot less steeper learning curve. If we want to play a game like PR, we have to accept it has a steep learning curve and the only thing that can be done about it is easing the onboarding process and the difficult part: us players not being toxic and elitist towards new and unskilled players. |
In-game: Cobra-PR
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#78 |
![]() Join Date: Jan 2011
Posts: 379
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Location: Portland, OR
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Dayum, Grump.... 8000 characters in 14 paragraphs in your two large replies... 5+ minutes reading time at 8th grade level -- all thorough and salient points on topic of 'We Need More Servers', I assume. If writing is your thing, humbly suggesting reviewing your writings greater than 1000 words just to help readability and evaluate if all those things need to be said in a reply to remain on point - just saying: less is more, bro...
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#79 |
PR:BF2 Contributor
![]() Join Date: Mar 2013
Posts: 281
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Location: Ekaterinburg
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#80 | |
Join Date: Apr 2020
Posts: 303
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BACK on topic:
No one on here said what the steps are to run your own server... No one on here said what the total costs would be to startup your own server... No one on here said what the time commitment would be to operate your own server... AND: Holy crap people... If you don't like HOG, SEED OTHER SERVERS! there are literally 11 servers on right now and 8 are empty! What, you need 9 servers to join one that is not HOG? I don't need a 0 ping and 100 players to have "good game play" in PR. If you need 100 people on a server to have "good game play"... you are still a noob. Also, I can point out that Free Candy Van is back up now so go seed them and create a player base. Quote:
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W.W.
v0.4 |
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