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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#21 |
Join Date: Sep 2008
Posts: 1,001
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Location: Stockholm
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Decrease the cooldown for Area attacks.
Decrease the damage done. |
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#22 |
Join Date: Sep 2016
Posts: 47
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Location: Perth WA
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Show commander kills
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#23 |
Join Date: Apr 2020
Posts: 308
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So basically everyone agrees, but has different opinions on how to make the Commander role more fun, and more relevant.
There just is not that much to do as a commander, and you can't tell anyone to do anything. Basically, you need to give the Commander something to do when no one needs UAV or area attack, and some ability to build a stat, like kills, to occupy their "game play mind". You need to give them a reason to STAY commander. Its a role of convenience only. Personally I think it should be reorganized as FAC, or Forward Air Controller. Have a specific kit, not just an officer kit. Maybe even be the only one who can do critical things like lay FOBs, and revert SL's to only being able to lay a rally. All the you can lay FOB's ia getting a little arcade like anyway. |
W.W.
v0.4 |
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#24 | |
Join Date: Apr 2008
Posts: 209
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Location: Geneva
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I like the idea of calling back stranded vehicles with some sort of timer added maybe. Even if i totally agree that logi should not get stranded anywhere once empty. Many people destroy them so they respawn thus wasting tickets to improve logi respawns... | |
![]() Supporting this game since 0.6 Never gonna give up! |
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#25 |
![]() Join Date: Jul 2009
Posts: 2,198
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Location: Macedonia
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It's already difficult to convince a lot of squad leaders to build FOBs without this leaving teams with 1 or no fobs resulting in a quick steam roll.
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In-game: Cobra-PR
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#26 |
PR:BF2 Developer
![]() Join Date: Oct 2016
Posts: 1,103
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#27 |
![]() Join Date: Jul 2009
Posts: 2,198
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Location: Macedonia
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Yeah, that gives the team a reason to have a commander active, but it doesn't really give much to the player in the commander seat. Personally, I'm not one that cares whether or not I will get stats as a commander, but it might encourage many players to try it. However, I still feel that the commander can have some more functions, perhaps the simplest one would be the ability to recall stranded logis, although this is also the kind of ability that doesn't really tempt anyone to STAY commander, just like with the area attack right now, hop in - hop out, which, as Frontliner said, is not really a bad thing
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In-game: Cobra-PR
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#28 | |
Join Date: Apr 2020
Posts: 308
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Maybe just having it so with no commander there is a ticket bleed of some rate. I think that would encourage the team enough. | |
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v0.4 |
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#29 |
![]() Join Date: Jul 2009
Posts: 2,198
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Location: Macedonia
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I don't think not having a commander should punish the team, but having a commander should reward it
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In-game: Cobra-PR
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#30 |
Support Technician
![]() Join Date: Jan 2010
Posts: 2,415
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What about adding bots and having the commander loosely control them. Gives the commander something to do while waiting around. Bots could help increase immersion but not sure how doable that is.
commander could also get smaller inaccurate area effects that refresh fairly quickly for example 60mm but make them wildly inaccurate and low damage. |
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