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Off-Topic Discussion For all discussions not related to PR. No Spam. |
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#41 | |
Join Date: Dec 2012
Posts: 492
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![]() Quote:
edit: also im tink this by this post from Rhino https://www.realitymod.com/forum/f18...ml#post1690898 | |
Sorry i cant into English... |
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Last edited by Roque_THE_GAMER; 2014-10-10 at 21:15..
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#42 |
![]() ![]() Join Date: Jul 2009
Posts: 1,904
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Location: Louisville KY
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Look at my shiny new squad tester sig =)
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#43 |
Join Date: Feb 2006
Posts: 11,060
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Location: London, UK
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I dont think he did, but thanks for the clarification
![]() I only asked because the amount of content for Squad at the moment is amazing since it started from the ground up in April. PR2 switched to the CE3 engine last year? Although Pr2 may also have a lot of content but we havent seen anything yet. Either way, sign me up! I may be a little too excited for this |
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#44 |
Join Date: Jan 2008
Posts: 4,405
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Let me know if you need help with animation. With PR I couldn't help because...maya. and I wasn't familiar with 3dsmax, but with UT4 I shouldn't have any problems.
Well done, btw! |
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#45 |
![]() Join Date: Aug 2011
Posts: 404
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Location: middle of nowhere
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Looking very nice, can't wait!
What was the reason to go with Afghanistan for the start? Are you already planning a INS gamemode? |
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#46 |
Join Date: Jul 2013
Posts: 1,057
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Location: memes
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Mind officially blown.
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#47 |
Join Date: Feb 2006
Posts: 235
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All I saw was Insurgency on rollerskates...
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#48 |
Join Date: Feb 2009
Posts: 534
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Location: Kent
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Hells to the yes.
Good engine choice, been looking in to UE4 but the cost, even though its only $20 a month is still prohibitive for a soon to graduate student. I look forward to keeping track of this. |
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#49 |
Join Date: Nov 2010
Posts: 93
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I like it!
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#50 |
Retired PR Developer
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