|
PR:BF2 Community Modding Making or wanting help making your own asset? Check in here |
![]() |
|
Thread Tools | Display Modes |
![]() |
#31 |
PR:BF2 Contributor
Join Date: Oct 2020
Posts: 163
![]() |
![]()
Seems like my baking works completely fine now, i moved alot of details into the texture it self though i will do alot by hand as well since light and shadows is my skill when it comes to pixel arts so this should be fine as well. I am down to 4400 tris now, i think i might be able to get it down still a little probably, then i will get to change the UV.
![]() |
![]() DISCORD - Suportík#2870
|
|
![]() |
![]() |
![]() |
#32 |
Retired PR Developer
|
![]()
Did you detach this big flat object from the main mesh? You shouldn't detach it, because its flat and its surface located close to the surface of the main mesh, left like that it would "z-fight" from distance a lot. Also its very big, you'll save up UV space by welding it into the main mesh.
![]() |
![]() |
|
![]() |
![]() |
![]() |
#33 | |
PR:BF2 Contributor
Join Date: Oct 2020
Posts: 163
![]() |
![]() Quote:
| |
![]() DISCORD - Suportík#2870
|
||
![]() |
![]() |
![]() |
#34 |
PR:BF2 Contributor
Join Date: Mar 2021
Posts: 56
![]()
Location: Kabupaten Bogor
|
![]() |
![]() |
![]() |
![]() |
#35 |
PR:BF2 Contributor
Join Date: Oct 2020
Posts: 163
![]() |
![]()
Slight upgrade.
![]() |
![]() DISCORD - Suportík#2870
|
|
![]() |
![]() |
![]() |
#37 |
PR:BF2 Contributor
Join Date: Oct 2020
Posts: 163
![]() |
![]() |
![]() DISCORD - Suportík#2870
|
|
![]() |
![]() |
![]() |
#38 |
PR:BF2 Contributor
Join Date: Oct 2020
Posts: 163
![]() |
![]()
What are the next steps to make this work ?
|
![]() DISCORD - Suportík#2870
|
|
![]() |
![]() |
![]() |
#39 |
PR:BF2 Contributor
Join Date: Nov 2018
Posts: 123
![]()
Location: Novocherkask, Rostov area
|
![]()
Now you need to take a look ay whole model and clean it up from vertexes that don't affect mesh shape or non essential for UV.
For example i don't see any reason to keep these vertexes, because they don't affect form of an object from that perspective: ![]() UV is great, can't say anything about it i would try to change. |
![]() |
![]() |
![]() |
#40 |
PR:BF2 Contributor
Join Date: Oct 2020
Posts: 163
![]() |
![]() ![]() ![]() ![]() Blender modifier does pretty good job at this, though i found some at the handles. |
![]() DISCORD - Suportík#2870
|
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|