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25 Nov 2020, 00:00:00 (PRT)
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Old 2019-10-25, 15:36   #2481
Rabbit

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Default Re: Ask the [DEV]s a (?) - Part 2

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Originally Posted by mectus11 View Post
but shikotan is best map, devs pls bring back
No, its one of my weird maps, and as mineral once said "I'm going to punch Rabbit someday, what it with these crazy ideas".



AfSoccer "I just don't see the natural talent."
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Old 2019-10-25, 16:43   #2482
[R-DEV]​mectus11
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Default Re: Ask the [DEV]s a (?) - Part 2

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Originally Posted by Rabbit View Post
No, its one of my weird maps, and as mineral once said "I'm going to punch Rabbit someday, what it with these crazy ideas".
Yeah was just being sarcastic but that doesn't translate well over the internet I guess, I'd love to see more of your new maps make it in the game. Sbeneh v2 looks dope.




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Old 2019-10-25, 22:24   #2483
Rabbit

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Default Re: Ask the [DEV]s a (?) - Part 2

Just teamkilled because nuijamaa is a map. Can we just go ahead a push out v2 knowing its issues? IE trees in buildings and bushes LOD not being what they should be.



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Last edited by Rabbit; 2019-10-25 at 22:38..
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Old 2020-01-20, 16:01   #2484
anantdeathhawk

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Default Re: Ask the [DEV]s a (?) - Part 2

Developers? Could you please release 1.6 today, I am sad, because the girl that I liked got engaged to someone else.

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Old 2020-02-15, 20:39   #2485
TheMerchantOfMenace
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Default Re: Ask the [DEV]s a (?) - Part 2

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Originally Posted by Rabbit View Post
No, its one of my weird maps, and as mineral once said "I'm going to punch Rabbit someday, what it with these crazy ideas".
I liked Shikotan, but there was one faction that used to spawn at the S or SE of the island and they only had one way out of their main which was a N-bound road which was then camped by enemy Hats, so was really not working, but this surely could have got fixed by re-drawing/re-configuring the island so that this faction would have a wide range of DOD exit options.

What other problems were there with this map? All in all, it seemed like a good map to me.
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Old 2020-02-15, 20:45   #2486
TheMerchantOfMenace
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Default Re: Ask the [DEV]s a (?) - Part 2

So, used to be you could pull kits from crates with very little depletion, but this has now been changed, so that the crate depletes much faster with kit requests.

Is it possible to have numbers?

Specifically, I'm wondering how many points are used up for requesting a kit, vs. how many points are exhausted from the crate when a rifleman re-supplies his ammo bag (assuming he had not used any ammo, patches, grenades... only re-supplying the ammo bag).

Would different kits use up differing amounts of points?

Thanks.
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Old 2020-02-16, 01:42   #2487
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Default Re: Ask the [DEV]s a (?) - Part 2

When is 1.6 with all new stuff coming out?!
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Old 2020-02-16, 06:00   #2488
[R-MOD]FFG
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Default Re: Ask the [DEV]s a (?) - Part 2

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Originally Posted by Niki-Tret View Post
When is 1.6 with all new stuff coming out?!
Can you please stop spamming the same question in different threads worded differently. I understand your eager to get it out, its not like "ohh damn, well niki-tret has finally asked us when to release it for the third time, hes figured out the secret code to getting the release date." It will be done when its done.

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Old 2020-02-16, 17:53   #2489
Rabbit

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Default Re: Ask the [DEV]s a (?) - Part 2

Can you guys just remove asad Khal, Assault on Mestia, hill 488, ghost train, tad sae and qwai river and just add more maps to beta or SP only maps.



AfSoccer "I just don't see the natural talent."
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Old 2020-02-16, 21:43   #2490
Vista
Default Re: Ask the [DEV]s a (?) - Part 2

When is 1.6 coming out???????
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