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Old 2011-01-11, 14:32   #31
FelipeFR

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Default Re: PR: ArmA2 Highlights Reel #4

Quote:
Originally Posted by '[R-DEV
UK_Force;1528787'
This gets mentioned all the time, but bear in Mind "Project Reality" is ONE team, we now develop all our Models to ArmA2 spec, and then knock them down for the BF2 version.

Therefore Yes ALL models developed in house and if required will be used in both ArmA2 & BF2 versions of PR.
So, this means that it is confirmed that all the awesome assets that PR BF2 already have will be used in PR ArmA 2 as well? Well. That image above explains my thoughts on this.
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Old 2011-01-11, 14:41   #32
AnimalMother.
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Default Re: PR: ArmA2 Highlights Reel #4

Quote:
Originally Posted by [R-DEV]UK_Force View Post
This gets mentioned all the time, but bear in Mind "Project Reality" is ONE team, we now develop all our Models to ArmA2 spec, and then knock them down for the BF2 version.

Therefore Yes ALL models developed in house and if required will be used in both ArmA2 & BF2 versions of PR.
you just made my year

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Old 2011-01-11, 16:07   #33
Burton

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Default Re: PR: ArmA2 Highlights Reel #4

You wont see every single asset from PR in the first release though Felipe.

UK_F did say in the final sentence "if required" also - so things will only be brought over to ArmA2 as and when we need them.


Quote:
Originally Posted by Bluedrake42 View Post
so players will still be able to set their visibility for the mod? won't that effect gameplay?
The visibility slider shown in the image is already in ArmA2 if you look under your video options, it's nothing new that we've added
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Old 2011-01-11, 16:30   #34
MadTommy
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Default Re: PR: ArmA2 Highlights Reel #4

Quote:
Originally Posted by [R-DEV]UK_Force View Post
The community pick up on all the detail in here ....lol.
I see cross-hairs are in too .. cool!

*Runs for cover*
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Old 2011-01-11, 16:32   #35
Wakain

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Default Re: PR: ArmA2 Highlights Reel #4

Quote:
Originally Posted by [R-DEV]UK_Force View Post
No windscreen on a Jackal no, Goggles are the call of the day, and yes they are very dusty indeed, having bounced around in them a fair bit ...lol.
good point, come to think of it, what's a windshield anyway? those things you take to the beach?

Quote:
This gets mentioned all the time, but bear in Mind "Project Reality" is ONE team, we now develop all our Models to ArmA2 spec, and then knock them down for the BF2 version.
Therefore Yes ALL models developed in house and if required will be used in both ArmA2 & BF2 versions of PR.
truly good news, knocking them down probably means reducing tri's and polygon's, right?

oh and felipe: lol at calvin and hobbes seal of approval
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Old 2011-01-11, 16:34   #36
crot
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Default Re: PR: ArmA2 Highlights Reel #4

This is like the only reason to get Arma 2. Question: Will there be only British army against insurgents?
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Old 2011-01-11, 17:07   #37
gazzthompson

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Default Re: PR: ArmA2 Highlights Reel #4

Quote:
Originally Posted by crot View Post
This is like the only reason to get Arma 2. Question: Will there be only British army against insurgents?
As with PR:BF2 the first release will focus on Brits vs INS. expect more factions in future.

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Old 2011-01-11, 17:29   #38
Scot
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Default Re: PR: ArmA2 Highlights Reel #4

Looks good Craig and team, awesome work

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Old 2011-01-11, 17:52   #39
Huey

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Default Re: PR: ArmA2 Highlights Reel #4

MOAR PR!
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Old 2011-01-11, 17:58   #40
Deadfast
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Default Re: PR: ArmA2 Highlights Reel #4

Quote:
Originally Posted by Wakain View Post
good point, come to think of it, what's a windshield anyway? those things you take to the beach?
Windshield is American for windscreen.
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