project reality header
Go Back   Project Reality Forums > News / Announcements > PR Changelogs
11 Aug 2020, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR Changelogs The changelogs for recently released Project Reality versions

Closed Thread
Thread Tools Display Modes
Old 2016-12-23, 21:30   #21
luiz carlos
PR Server License Administrator

luiz carlos's Avatar
Default Re: PR:BF2 v1.4.4.0 Changelog

Originally Posted by RENEGADO View Post
You here ? lel hahaha

Very Good Team realitymod
Renegade Great Friend
Long Life to Divsul
luiz carlos is offline
Old 2016-12-24, 12:23   #22
Supporting Member

sweedensniiperr's Avatar
Default Re: PR:BF2 v1.4.4.0 Changelog

Originally Posted by [R-CON]LiamBai View Post
Do you think they didn't try? That was the first idea, but the community is way too interested in playing 30p Fallujah on shit servers. Everybody wants to help until it comes to actually sitting on an unpopped server for hours when you could be playing.
Yes but I was talking about tournament. Many times you've asked us "hey come to test server, before and after training ", but that doesn't work that good, does it?

If we could do at the same time?

sweedensniiperr is offline
Old 2016-12-24, 14:10   #23
Supporting Member
Default Re: PR:BF2 v1.4.4.0 Changelog

I was Working on some video editing with the Battlerecorder replay for PRT WandaShan filmed in 1.4.3. Since I updated to 1.4.4 I can no longer access the replay filmed in 1.4.3. Several hours of work in it I would hate to lose. Any ideas? Forgive if this is the wrong forum.
Shan~Man is offline
Old 2016-12-26, 19:02   #24

Arch3rAc3's Avatar
Default Re: PR:BF2 v1.4.4.0 Changelog

What's CnC?
Arch3rAc3 is offline
Old 2016-12-26, 20:50   #25
Supporting Member

Default Re: PR:BF2 v1.4.4.0 Changelog

Originally Posted by Arch3rAc3 View Post
What's CnC?
a gamemode

SANGUE-RUIM is offline
Old 2017-01-03, 19:54   #26
Supporting Member

TheMerchantOfMenace's Avatar
Default Re: PR:BF2 v1.4.4.0 Changelog

Command & Control

Both sides have no flags, just one FOB each that they can place anywhere on the map. If your FOB is down, you start bleeding tickets until such time as you rebuild it where it stands, or build another one somewhere else. If you then manage to down the enemy FOB, they will then start bleeding tickets.

Point is to hide/defend your FOB properly so you don't bleed tickets, and hunt/destroy your enemy's FOB so as to make them bleed tickets.

I might be forgetting details, or slightly off on some of the details, just going by memory, think I've only ever played this mode once.
TheMerchantOfMenace is offline
Old 2017-01-04, 17:45   #27
Default Re: PR:BF2 v1.4.4.0 Changelog

Command and Control (CNC) mode. This is a "hardcore, open-ended" game mode. Primary objective is to deploy one Forward Operating Base (FOB) in a strategic position while locating and destroying the enemy FOB. Upon destroying it, you will force the enemy to ticket bleed, ensuring victory.

-from the localisation of PR.


Dank Internet Meme here-
SHADOWNET is offline
Old 2017-01-13, 09:58   #28

Zoddom's Avatar
Default Re: PR:BF2 v1.4.4.0 Changelog

Wow I also came here to ask what CnC is.


Zoddom is offline
Closed Thread

changelog, prbf2
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

All times are GMT. The time now is 16:40.