project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 General Discussion
23 Jul 2019, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification.

Reply
 
Thread Tools Display Modes
Old 2016-07-10, 16:57   #31
[R-DEV]​Senshi
PR:BF2 Developer
PR Server License Administrator

Senshi's Avatar
Default Re: Project Reality Mapviewer

Updated.

Changelog
  • Added labels to grid (A-N, 1-13), similar to ingame map
  • Added scale bar at bottom
  • Corrected coordinate reference system and tilelayers. Now distances are properly transformed for each map (not that obvious for users, but important for possible future measure stuff)
  • Added "Delayed at start" information to asset list at the right (previously, it was only shown in the marker popups)
  • Uploaded missing Asad Khal tiles (missed three low-res tiles)
  • Added information about mapsize to map titles (both in gallery and on the maps themselves)
  • Also fixed some minor layout flaws that most of you probably never noticed

Remember that you can actually search on the map gallery page (the search input field is auto-selected, so just start typing. The addition of size info means that you now can also enter "1" and immediately be shown all 1km maps.

I looked into adding measurement tools, but the good ones I found either don't work for pixel-based maps or are not yet updated to Leaflet 1.0 which I use. I'm too lazy to write such a tool manually (it's more work than it might seem), so I'll just wait until the required plugins are updated. Then it'll be just three lines of code to add manually .

Senshi is offline Reply With Quote
Old 2016-11-26, 23:19   #32
[R-DEV]​Senshi
PR:BF2 Developer
PR Server License Administrator

Senshi's Avatar
Default Re: Project Reality Mapviewer

Updated for 1.4 .

Senshi is offline Reply With Quote
Old 2016-12-09, 08:55   #33
dutch

dutch's Avatar
Send a message via MSN to dutch
Default Re: Project Reality Mapviewer

awesome work, many thanks!!

dutch is offline Reply With Quote
Old 2017-02-08, 15:51   #34
Nordhagen
Default Re: Project Reality Mapviewer

Yes, I really like that....
Nordhagen is offline Reply With Quote
Old 2017-11-13, 22:55   #35
[R-DEV]​Senshi
PR:BF2 Developer
PR Server License Administrator

Senshi's Avatar
Default Re: Project Reality Mapviewer

Couple more updates in recent time:
- Updated to latest PR patch
- Fixed a nasty bug that prevented some of the newly updated assets on maps to not show at all
- Removed eternal caching: Instead of using data from the cache forever, the mapviewer will compare your local file with the server's every time now. It will still only download the new data if your cache is outdated.
Should prevent confusion with outdated info still showing despite me updating the server with the newest data
The "downside" is a extremely marginal larger bandwidth usage (for hash comparisons)

Senshi is offline Reply With Quote
Old 2018-02-09, 19:50   #36
[R-DEV]​Senshi
PR:BF2 Developer
PR Server License Administrator

Senshi's Avatar
Default Re: Project Reality Mapviewer

Now that the official map gallery has received its massive overhaul and has implemented most of the ideas my implementation has, is there anything you guys miss in the new one that mine had or did better? If so, what?

If the new gallery fulfills all your needs, we'll probably take down the mapviewer entirely. Saves on server space, and keeps everything a bit more centralized. If it's minor things, we can maybe port them to the new gallery before getting rid of the old.

Senshi is offline Reply With Quote
Old 2018-02-09, 20:08   #37
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

Mineral's Avatar
Default Re: Project Reality Mapviewer

https://github.com/realitymod/PRGallery/issues

Are my requests

Mineral is offline Reply With Quote
Old 2018-02-09, 20:09   #38
[R-DEV]​UTurista
PR:BF2 Developer
Supporting Member
PR Server License Moderator

UTurista's Avatar
Default Re: Project Reality Mapviewer

For those not following realitymod's repo the new PR gallery is available: https://github.com/realitymod/PRGallery

edit: ninja'ed


Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
UTurista is offline Reply With Quote
Old 2018-02-09, 21:03   #39
chrisweb89
Default Re: Project Reality Mapviewer

Turista, any chance of an updated prspy app? I use it all the time for player counts. The image it shows is updated, but not the asset list.
chrisweb89 is offline Reply With Quote
Old 2018-02-10, 04:04   #40
Generic PR Gamer
Default Re: Project Reality Mapviewer

This is awesome. Question; would it be possible to replace the ingame maps with these hi-res, hi magnification versions ?
Generic PR Gamer is offline Reply With Quote
Reply


Tags
mapviewer, project, reality
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 03:15.