project reality header
Go Back   Project Reality Forums > PR:BF2 Mod Forums > PR:BF2 Community Modding > Community Maps
12 Dec 2019, 00:00:00 (PRT)
Register Developer Blogs Project Reality Members List Search Today's Posts Mark Forums Read
Community Maps Maps created by PR community members.

Reply
 
Thread Tools Display Modes
Old 2014-01-10, 14:55   #11
[R-DEV]​Ason
PR:BF2 Developer
Supporting Member

Ason's Avatar
Default re: [Map] Bamyan (4km)[WIP]

Quote:
You have to replace the low high and steep .tga files in the tpaint folder with the color textures you want to use, save them in the same format as the originals and then run tpaint.
Ah thanks spyker

I noticed the height of one of my mountains is 230m, isn't max height 163m?
I read this comment from a tutorial and I set my max height to 300m, will this cause any problems?

Quote:
Originally Posted by [R-DEV]VapoMan View Post
Yeah in, levelsettings just set the terrainheight value to something much higher.
Ason is offline
Last edited by [R-DEV]Ason; 2014-01-10 at 18:12..
Reply With Quote
Old 2014-01-10, 20:33   #12
[R-DEV]​Ason
PR:BF2 Developer
Supporting Member

Ason's Avatar
Default re: [Map] Bamyan (4km)[WIP]

Does someone know why my roads become like this after 'apply spline' ? It always made the terrain under the road completely smooth/snapped the terrain to the road but not now with this new map...Is there perhaps some settings I forgot?
Ason is offline Reply With Quote
Old 2014-01-10, 20:47   #13
AFsoccer
Retired PR Developer
Supporting Member

AFsoccer's Avatar
Default re: [Map] Bamyan (4km)[WIP]

You need to assign a road texture to it first. If you do it with just the spline (the blue line) it will only fix the terrain right where the line is (instead of the width of a road).

AFsoccer is offline Reply With Quote
Old 2014-01-10, 20:49   #14
[R-DEV]​Ason
PR:BF2 Developer
Supporting Member

Ason's Avatar
Default re: [Map] Bamyan (4km)[WIP]

Quote:
Originally Posted by [R-DEV]AFsoccer View Post
You need to assign a road texture to it first. If you do it with just the spline (the blue line) it will only fix the terrain right where the line is (instead of the width of a road).
I did, I just disconnected it after :/ But I guess I can just smooth the roads manually aswell, not that big of a problem.
Ason is offline Reply With Quote
Old 2014-01-10, 21:06   #15
AFsoccer
Retired PR Developer
Supporting Member

AFsoccer's Avatar
Default re: [Map] Bamyan (4km)[WIP]

A few other things to try:
  1. Save roads in level editor then switch back to terrain editor
  2. Change out of grid mode. I've noticed that sometimes screws it up.
  3. Restart editor

AFsoccer is offline Reply With Quote
Old 2014-01-10, 21:47   #16
Rudd
Retired PR Developer
Supporting Member

Rudd's Avatar
Default re: [Map] Bamyan (4km)[WIP]

I find that sometimes long roads can do that, use short ones to scuplt the terrain and then snap your longer one onto that


Rudd is offline Reply With Quote
Old 2014-01-10, 22:10   #17
[R-DEV]​Ason
PR:BF2 Developer
Supporting Member

Ason's Avatar
Default re: [Map] Bamyan (4km)[WIP]

Thanks AF, may have gotten a little bit better but the road still seems very bumpy...
@Rudd The road in the first pic was very long, but this one is short and it is still bumpy..
Ason is offline Reply With Quote
Old 2014-01-10, 22:14   #18
Rudd
Retired PR Developer
Supporting Member

Rudd's Avatar
Default re: [Map] Bamyan (4km)[WIP]

Ah, I think I figured it now.

Raise one of the spline points a bit and then apply the spline, should work then. Do not snap the spline first, or it'll get confused and do this again.

Nice that you've decided to work on this kind of terrain, I was working on a 4k Afghan map a while ago, but decided to do something else since I have less time now. https://dl.dropboxusercontent.com/u/1696532/Kajaki.jpg


Rudd is offline Reply With Quote
Old 2014-01-10, 22:22   #19
AFsoccer
Retired PR Developer
Supporting Member

AFsoccer's Avatar
Default re: [Map] Bamyan (4km)[WIP]

Also, try setting your octaves to 0 (by default they are 3). That may also help.

AFsoccer is offline Reply With Quote
Old 2014-01-10, 23:24   #20
[R-DEV]​Ason
PR:BF2 Developer
Supporting Member

Ason's Avatar
Default re: [Map] Bamyan (4km)[WIP]

Nice rudd! that's Awesome, you should find time to finish it

I'll try with the raising of spline thing, thanks

@AF yeah I set octaves to 0 aswell:/

Another question, I remember something about adding a line of text to some file if you are working with 4km maps. Is that still required?
I believe it was this line:
Code:
terrainCuller.setUseStitchedLods 0
Also this is something I found in the terrain.con. Should it look like this? Seems wrong to me.
Quote:
terrain.primaryWorldScale 4/0.0038147/4
Ason is offline
Last edited by [R-DEV]Ason; 2014-01-10 at 23:48..
Reply With Quote
Reply


Tags
4km, 4kmwip, bamyan, concept, map, released, ridge, shok, takistan, wip
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT. The time now is 11:06.