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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 2012-10-04, 19:23   #21
ExeTick
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Default Re: Turn engine off on vehicles

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(Would be a fucking great feature if the tank has a endurance bar like infantry what is the batterie status. To recharge it you need to turn engine on)
I like this idea
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Old 2012-10-05, 14:22   #22
Hotrod525

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Default Re: Turn engine off on vehicles

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Originally Posted by [R-DEV]AfterDune View Post
Turning off an engine irl isn't realistic .
Ah you think hu... Engine shut down and start up is way much more realistic than you think, especialy in armored forest warfare. (Cause obviously there is no point shuttin the engine in the flat desert...)

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Old 2012-10-05, 21:51   #23
Navo
Default Re: Turn engine off on vehicles

Tanks can't turn off their engine in combat because the engine powers the electrical systems, unless the tank has an APU.
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Old 2012-10-06, 02:33   #24
Zoddom

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Default Re: Turn engine off on vehicles

I want to see some engine turning off/on system ingame. we NEED it. it just sucks so hard that NO SINGLE tank has a machine gunner, because the crew needs the third slot to cut the engines. it sucks so much now.

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Old 2012-10-06, 19:48   #25
ExeTick
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Default Re: Turn engine off on vehicles

I want it aswell.

but the question is if BF2 engine supports that.



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Old 2012-10-07, 14:59   #26
Hotrod525

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Default Re: Turn engine off on vehicles

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Originally Posted by Navo View Post
Tanks can't turn off their engine in combat because the engine powers the electrical systems, unless the tank has an APU.
This is not true at all. Tank can shut they're engine down, the real issue is the hydrolic pump ( like on the M1A2 or the L1C2 ) that run the turret is alot slower on its own that it is with the help of the engine. Electric drive turret do not have that issue. Like the L2A6M-C turret run as long as there battery left.

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Old 2012-10-08, 16:52   #27
K4on
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Default Re: Turn engine off on vehicles

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Originally Posted by ExeTick View Post
I want it aswell.

but the question is if BF2 engine supports that.
this mate, is not the question.

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Old 2012-10-09, 04:48   #28
MikeJT
Default Re: Turn engine off on vehicles

Can modern tanks actually turn off the engine and still move the turret?

I know the main engine was what actually drove the turret in older tanks.

Even if the turrets on modern tanks are electric, they would still need a motor to generate electricity for the turrent to keep turning, as they could only run on battery for so long.

But realism aside, it would be nice to be able to use thermals from the drivers position without screaming "HEY I'M IN A TANK! I'M OVER HERE!"

I've always thought it'd be nice if the 'driver' and 'commander' positions were separate in the tanks. The driver position would be as it is now, but without the thermal scope - only the forward facing view. The 'commander' position would be as the current view 2 for drivers is.

As for the auxilliary gunner (the .50 cal), that could either be commander controlled (like the CROWS hummer), or you could add a 4th seat to the tanks (where realistic).
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Old 2012-10-09, 13:23   #29
Jolly

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Default Re: Turn engine off on vehicles

If you can turn off MTB or Any Vehicles else, This will make MTB too strong, for which I suggest add start time of Engine if DEVs really add this function.

Jolly, you such a retard.
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Old 2012-10-09, 18:19   #30
Hotrod525

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Default Re: Turn engine off on vehicles

Quote:
Originally Posted by MikeJT View Post
Can modern tanks actually turn off the engine and still move the turret?
Yes.
Quote:
Originally Posted by MikeJT View Post
Even if the turrets on modern tanks are electric, they would still need a motor to generate electricity for the turrent to keep turning, as they could only run on battery for so long.
This is why tankers generaly use Hunter killer sight for OP. And dont forget there is something around 12 battery in a tank.

Quote:
Originally Posted by MikeJT View Post
But realism aside, it would be nice to be able to use thermals from the drivers position without screaming "HEY I'M IN A TANK! I'M OVER HERE!"
Technicly, its the Hunter Killer sight.

Quote:
Originally Posted by MikeJT View Post
I've always thought it'd be nice if the 'driver' and 'commander' positions were separate in the tanks. The driver position would be as it is now, but without the thermal scope - only the forward facing view. The 'commander' position would be as the current view 2 for drivers is.
No what would actualy be nice its a On / Off feature.

Quote:
Originally Posted by MikeJT View Post
As for the auxilliary gunner (the .50 cal), that could either be commander controlled (like the CROWS hummer), or you could add a 4th seat to the tanks (where realistic).
Player wise PR Dev team limit the among of player needed And i dont think CROWS on tank will make it ingame due to balance issue

Quote:
Originally Posted by Jolly View Post
If you can turn off MTB or Any Vehicles else, This will make MTB too strong, for which I suggest add start time of Engine if DEVs really add this function.
Well, i generaly leave the "driver" seat and go on CC .50 cal, and i'm far from being the only one to do that, so it dosent change anything actualy, except that now the CC will be armor protected instead of being expose outside.

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Last edited by Hotrod525; 2012-10-09 at 18:33..
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