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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

View Poll Results: Should night layers/maps be removed?
Yes 14 32.56%
No 18 41.86%
Add more night maps 11 25.58%
Voters: 43. You may not vote on this poll

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Old 2018-06-14, 21:09   #21
PeppeJ

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Default Re: Remove Night Maps

Quote:
Originally Posted by Tajulek View Post
Wouldn't locking the gamma setting solve the problem? It's not that anyone actually uses the gamma settings in other way but to gain advantage (in any game).
You can change gamma settings on your graphics card. Meaning game has no say in it.

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Old 2018-06-18, 16:37   #22
WeeGeez
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Default Re: Remove Night Maps

Quote:
Originally Posted by Outlawz7 View Post
You have Sbeneh INS64 at night, opinions on that?
Should probably keep that and subject the rest to an opinion poll.


PC FPS SINCE 1998 - PR Til I Die
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Old 2018-07-09, 15:59   #23
Heavy Death

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Default Re: Remove Night Maps

Quote:
Originally Posted by PeppeJ View Post
You can change gamma settings on your graphics card. Meaning game has no say in it.
Or on the monitor itself. We cannot win.

Goose Green at night is ACE, gets ruined immediately with gamma guys, otherwise it's really how a night map should be.

Sbeneh is also very good, Tad Sae less so, Nuijamaa is not even night.

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Old 2019-01-11, 22:56   #24
Grump/Gump.45
Default Re: Remove Night Maps

Quote:
Originally Posted by AlonTavor View Post
Night maps are whoever-turns-gamma-up-more-wins. I also don't like them.
For me night maps are like day maps are use camouflage, peek through the leaves, don't stick out, move slightly behind the foliage to get full picture of target zone. Police up each others exposure and camouflage in sight of each other but out of explosive impact angles/radius so only one person gets hurt per explosion. Do this and divide the fire of attention of the enemy and more, turning up gamma wont matter then. If the enemy can turn up the brightness to increase his confidence then you should increase the skills.

Look at Squad v12 and Project Reality 1.5 teamwork playlist to learn 20+ skills. Individual movement techniques, combat techniques of fire, individual fieldcraft camouflage, artillery, CQC(close quarters combat) section by Vietnam Vet Mike Mah. He describes how he survived many nights in fighting holes for 13 months in Vietnam with a broken M-16 many times and a Ka-Bar knife. Most of his close quarters combat experience is at night
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Last edited by Grump/Gump.45; 2019-02-04 at 09:15..
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Old 2019-04-21, 22:45   #25
WVNDERWAFFE
Supporting Member
Default Re: Remove Night Maps

I'd just like to see night vision googles and everything would be fine
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Old 2019-05-10, 11:14   #26
UncleSmek

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Default Re: Remove Night Maps

How did this turn out?
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Old 2019-05-10, 13:42   #27
[R-DEV]​Outlawz7
PR:BF2 Developer

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Default Re: Remove Night Maps

Quote:
Originally Posted by UncleSmek View Post
How did this turn out?
Nothing "turned out" on our end, in fact I think we are adding even more night layers along with WW2 maps.

Added poll on this issue, go vote.

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Old 2019-05-17, 12:38   #28
UncleSmek

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Default Re: Remove Night Maps

If we can work night vision out for modern factions* I am all for it. Would be pretty great and bring in some new players
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Old 2019-05-17, 19:32   #29
Rabbit

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Default Re: Remove Night Maps

The only good nightmap in PR was Mashtuur night with PMC and night vision.

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Old 2019-05-19, 02:19   #30
WeeGeez
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Default Re: Remove Night Maps

Quote:
Originally Posted by SucharMistrz View Post
night_map.png > any_other_map.gif


: engine wasn't built for it.


PC FPS SINCE 1998 - PR Til I Die
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