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Modding Tutorials Information and tutorials related to modding BF2.

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Old 2010-09-05, 12:24   #11
[R-DEV]​Rhino
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Default Re: [Static Object Tutorial] Modelling a Simple Structure

Quote:
Originally Posted by NautaFIN View Post
Holy cow! This tutorial is a lifesaver, thank you so much Rhino!!

E: It seems that about 20 of the pics fail to load.
Cheers, and ye if I realized when I started this tut was going to be so big I would have used thumbnails, I might put them in but it would be a huge amount of rework to do it now, although anyone else is welcome to do that

For now once its finished loading and its failed loading a few, you have 2 options, one is to force reload each image individually or you can press F5 to refresh (not force refresh ie, shift+F5) and then it should load the images not loaded thou will struggle a bit.

Quote:
Originally Posted by ChizNizzle View Post
Exactly what is needed, moar boar needs moar statics. Rhino youre Mother Teresa of the PR.
hehe, lets hope we get more than just an influx of garden sheds

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Old 2010-09-05, 16:09   #12
GhostDance101
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Default Re: [Static Object Tutorial] Creating a Simple Structure

All the way down to lod 5 !!!I didn't know you could go beyond lod 3 for bf2... Next time use thumbnails if your tuts gonna be so long As every time I load the page takes 2-3 mins.
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Old 2010-09-05, 16:30   #13
[R-DEV]​Rhino
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Default Re: [Static Object Tutorial] Creating a Simple Structure

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Originally Posted by [R-DEV]GhostDance101 View Post
All the way down to lod 5 !!!I didn't know you could go beyond lod 3 for bf2... Next time use thumbnails if your tuts gonna be so long As every time I load the page takes 2-3 mins.
I have yet to reach a limit on how many LODs you can have, if anything the limit is probably 9 lods but your going to need a really good reason to have 9 lods hehe.

and ye, going to change the tut images to thumbnails once its finished.

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Old 2010-09-06, 16:56   #14
[R-DEV]​Rhino
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Default Re: [Static Object Tutorial] Creating a Simple Structure

Right guys this tutorial is now finished and complete with thumb nails so hopefully it wont crash anyone's web browser any more hehe

Let me know if you find any images that seem out of place, the thumb dosen't link to the correct image or if there is no images at all etc in any bits and I will fix them. Had to replace ~500 images with brand new code all by hand so there is most likley one or two mistakes in there


Cheers

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Old 2010-09-06, 17:08   #15
[R-COM]H.sta
Norwegian Faction Lead
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Default Re: [Static Object Tutorial] Creating a Simple Structure

Thanks Rhino

btw, we could use this on atleast one of our maps, will it be in 0.95?

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Old 2010-09-06, 17:12   #16
[R-DEV]​Rhino
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Default Re: [Static Object Tutorial] Creating a Simple Structure

Ye I'm going to put the shed into .95, didn't do all that work just to throw it away

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Old 2010-09-06, 17:55   #17
ComradeChaos

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Default Re: [Static Object Tutorial] Creating a Simple Structure

A render of this shed should be on the release post of .95
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Old 2010-09-06, 17:58   #18
[R-DEV]​Rhino
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Default Re: [Static Object Tutorial] Creating a Simple Structure

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Originally Posted by ComradeChaos View Post
A render of this shed should be on the release post of .95
While it will be in the PR files, no maps will have it on it unless a mapper is going to quickly add it but doubt they will at this stage.

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Old 2010-09-06, 19:40   #19
kevlarorc
Default Re: [Static Object Tutorial] Creating a Simple Structure

Thanks for this, Rhino. I actually just got 3DSMax a few days ago and I've started off by making objects with all kinds of overlapping geometry and whatnot so this will definitely help.

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Old 2010-09-06, 21:49   #20
[R-DEV]​Outlawz7
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Default Re: [Static Object Tutorial] Creating a Simple Structure

Baaaw, can has mini tut on windows?

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