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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting.

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Old 2008-03-11, 20:10   #1

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I'm not sure if this has been suggested before, but I remember from Forgotten Hope, they were able to have more seats than normal in the Ju-52, by having one that included the pilot and the gunner along with the 6 other seats for para troopers, but than they also had 8 seperate seats behind the original 6. ANyway the BF2 engine could handle that?
Sorry if it's been suggested before

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Old 2008-03-11, 22:51   #2
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Might have been 2 vehicle meshes. I'd actually like to know how they did it, to be honest -- I never got in the JU-52 though.

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Old 2008-03-11, 22:58   #3
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Now that's interestings. You mean Forgotten Hope 2, right?
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Old 2008-03-11, 23:23   #4

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Nope, Forgotten Hope for Battlefield 1942 (may it live forever)

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Old 2008-03-11, 23:53   #5

different engines, diferent story... (I only hope that god of hardcoding will grant us some knowledge how to make more seats some day... a child object or somethin...)

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Old 2008-03-11, 23:59   #6

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So there is no way to add something like that in? I would think it wouldnt be too hard if it is only a vehicle mesh in a vehicle mesh, if that makes sense. I think this is more a modelling thing than a coding thing

Sent an email off to lobo asking about it, hope he replies soon

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Last edited by DeltaFart; 2008-03-12 at 00:05..
Old 2008-03-12, 00:10   #7
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The way vehicles interacted in BF1942 was pretty awful, but somehow (and who knows why) DICE made it worse in BF2. I imagine that was one of the first ideas the DEVs came up with, it just doesn't work with the engine.

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Old 2008-03-12, 00:11   #8
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Originally Posted by Warmagi View Post
different engines, diferent story...
Im afraid this is a resuggestion.
This is very true and the DEVs have pondered it for quite some time, and it seems like its well and truely hard-coded.

Thread locked, resuggestion/ hard coded.


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