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PR:BF2 General Discussion General discussion of the Project Reality: BF2 modification. |
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#1 | ||
![]() Join Date: Jul 2016
Posts: 97
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IMPORTANT: RealDust is no longer actively updated. If you'd like to enhance more modern games please visit ReShade.me for an up-to-date ReShade tool with UI.
RealDust is a shading utility bundle made with an intent to visually enhance aging games such as Project Reality, ArmA 2 and others. RealDust was based on PR GEM 0.52 (made by SAM) which in itself is a MasterEffects shader utility based on SweetFX and ReShade. BUNDLE version: v10 CORE version: v9 Real Dust core features. Spoiler for Version History:
SCREENSHOTS - https://yadi.sk/d/z15c0h4-7yHj_w Note: You can open archive in your browser then open each screen separately or download entire archive as one file and browse them locally. Real Dust BUNDLE v10 - https://yadi.sk/d/oiq4H6DRaFrnXA Real Dust BUNDLE v9 - https://yadi.sk/d/dX0Ar7f93EMLFA Real Dust BUNDLE v8 - https://yadi.sk/d/z5e9zg3035sCEy Real Dust BUNDLE v7 - https://yadi.sk/d/9FZ6ICGWujbJ3 Real Dust BUNDLE v6 - https://yadi.sk/d/lZyD3xXCuTuch NOTE: RealDust is now a BUNDLE and it contains all supported games in one place with a single download. Full list of supported games bellow. Supported Games: - Project Reality (32bit) - ArmA 2 (32bit) - Red Orchestra 2 (32bit) - SWAT 4 (32bit) - Battlefield 4 (64bit) - War Thunder (32bit and 64bit, outdated!) - Battlefield 2142 (32bit) - GTA 5 (64bit) - Star Wars Republic Commando (32bit dx8to9 - IMPORTANT: Bloom and Antialiasing MUST be turned off in the game) - Atom Fishing 2 (32bit and 64bit) - ArmA 3 (64bit) Special versions: PURE - This is the very base of RealDust containing only enhancer filters, in this case sharpening to enhance textures and Abberation for 3D feel, all other features are turned off (can be switched). PURE can be used with any fullscreen dx9+ game. RealDust HELMETCAM - Is a variant of RealDust using advanced filters and aims to simulate old raw helmetcam output. Can be used with any game. RealDust CINEMATIC - Is a variant of RealDust that can make your games look more cinematic and movie-like. Applies to all games. RealDust NODs - Emulates realistic night vission goggles with animated textures and filters, works in daylight maps too. RealDust RDHDR - Emulates High Dynamic Range of colors to achieve photorealistic feel and natural tonemapping, does not use LUT. RealDust FLIR - Emulates thermal vision in infra-red mode. Old PR versions: Spoiler for PR:
RealDust Steam links: ArmA 3 (with VFX tutorials) - https://steamcommunity.com/sharedfil...?id=1142786462 Atom Fishing 2 - https://steamcommunity.com/sharedfil.../?id=882553737 Star Wars Republic Commando (SWRC) - https://steamcommunity.com/sharedfil.../?id=869224460 WarThunder (OUTDATED) - https://steamcommunity.com/sharedfil.../?id=757582774 You can find more screenshots, guides and tutorials as well as other cool things on my Steam Big thanks to all authors for PR GEM 0.52 MasterEffect and ReShade - https://www.realitymod.com/forum/f10...ement-mod.html INSTALLATION: *????????? ?? ??????? ????????? ? ???????? ????? ?? ??????? ??????. To install the mod preset, download the archive from links above, extract, copy files from desired folder to main game folder (PR in this example) to remove the mod simply remove the mod files. Files to be copied: Quote:
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The mod is very adjustable, but even though it is balanced if you're having FPS issues or generally crashes you can switch some features off manually and use extra filters. Since v6 SWITCHBOX.txt is included in BUNDLE pack. To do this open MasterEffects.H file with a notepad and set parameters to 0 for deactivated and 1 for activated. Only listed items are supported. Have fun! ![]() A big thanks to this video for helping me find the original GEM mod - https://www.youtube.com/watch?v=r5_UxAwQiS4 SEO Cache: RealDust, RealDust for PR, RealDust for Project Reality, RealDust Graphics Mod, RealDust ReShade, RD for PR, Real Dust for PR, Real Dust for Project reality, Real Dust Graphics Mod, Real Dust ReShade, PR ReShade, Project Reality ReShade, ArmA 2, ArmA, Project Reality, PR, SWAT 4, SWAT4x, BF2142, BF2, Battlefield, War Thunder, GTA5, SWRC, Star Wars Republic Commando. | ||
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Last edited by MAVEN; 2018-10-17 at 14:32..
Reason: Update to V10
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#2 |
PR:BF2 Lead Designer
![]() ![]() ![]() Join Date: Jan 2012
Posts: 7,973
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Who needs color anyway. -_-
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#3 |
![]() ![]() Join Date: May 2009
Posts: 3,554
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Certainly Fallujah and Muttrah look hotter, dustier and drier, but it also looks a little 'washed out'.
Thanks for sharing. |
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#4 |
![]() Join Date: Jun 2014
Posts: 95
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Location: Sydney, NSW
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Bloom_Factor= 10000000000000000000000000000000
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#5 |
![]() Join Date: Jul 2016
Posts: 97
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Thanks for the feedback.
It does look washed out, unfortunately in order to gain some colors others have to be minimized. I'm working on an updated version and have been testing it for 2 days now. Adds more color and contrast + uses new filter. If anyone tests the mod and snaps some screens please post them here, that would help me improve it :P The mod comes with an alternate filter and mask. If you want more color, in MasterEffect disable REINHARD (with value 0) and enable WatchDogs (with value), save. If anyone is experienced in editing ReShade properly I could use some help with finding a solution - how can I boost specific colors past a brightness level (say for example sky blue or grass green)? This would really improve the preset. I tried to find a way but I couldn't. Here's some comparison screens Beirut: PR RD v1 ![]() RD Watch Dogs filter ![]() RD v2 WIP (still trying to figure out how to boost blues but maintain the sandy colors without making them overly yellow) ![]() Any input or screens of your own setting are welcome ![]() |
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#6 |
Retired PR Developer
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#8 |
![]() Join Date: Jul 2009
Posts: 2,056
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Location: Macedonia
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Am I the only one that thinks that BF2's colors are perfect for a video game?
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#9 |
![]() Join Date: Jul 2016
Posts: 97
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I agree with all of you about the color. It took me a bit but I finally found a way to get the colors back while having the dusty feeling remain
![]() It's still not ready yet, but here's some screens of WIP for v2: ![]() ![]() The mod is now a pleasure to use in all conditions and the dirt mask is more realistic now, even night maps and snow. I spent some time adjusting it for those too. Will make more screens when the mod is ready. P.S. On the BF2 vanilla colors - I can double that, BF2 (vanilla) is an arcade shooter for fun, those colors are happy and easy on the eyes it's a shame games aren't made like that anymore and are over post-processed. Post-processing is very powerful it can make an ordinary 3d textured object completely reshade into something realistic. But when it comes to realism a more simulated experience is necessary, hence I decided to mod Sam's PR GEM and make Real Dust (PR isn't the best realism experience out there but it does touch the subject no doubt, considering it's a mod for a game no longer supported and it still beats new "tactical shooters" that's a feat) |
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Last edited by MAVEN; 2016-07-14 at 19:38..
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#10 |
![]() Join Date: Jul 2016
Posts: 97
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V2 is up, you can find new screens and DL in the thread description
![]() It fixes the "washed out" desat artifact from v1. This time around I redesigned the color palette, helmet mask, adjusted params and toned down bloom and HDR settings. The sky is now vibrant and pleasant blue, grass is green and sand looks like sand. For v3 I plan on further adjusting the preset, adding an optional heat haze with a new redesigned texture, and potentially (no promise) adding a bright flash effect for very bright reflections via a texture. As always feedback is welcome, if anyone uses the mod please snap some screens as this helps a lot, the more I get the better. I could use some low graphic setting screens too as well as experimental resolution screens (via PR launcher) to see how the filters behave on different hardware. I tried forcing 2048x1728 native resolution on my spare designer's monitor but the game just crashes (?) |
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Tags |
dust, graphics, mod, project, real, reality |
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