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Old 2015-08-20, 14:17   #111
Cavazos

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Default Re: Excessive amount of LATs

Quote:
Originally Posted by [R-DEV]Rhino View Post
Most LAT weapons are HEAT warheads, meaning they are shaped charges designed to focus their blast on one spot in order to penetrate armour, as such they don't have that much "splash damage" since all their energy is focused into w/e they impacted on and the only splash comes off of w/e gets bounced back from that blast, which isn't alot, depending of course on what the object it hit was.
I can understand those sort of rounds not doing much damage to infantry. I like the SMAW system of having both AT and multipurpose rounds.
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Old 2015-08-20, 14:45   #112
PatrickLA_CA

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Default Re: Excessive amount of LATs

Quote:
Originally Posted by Geronimo View Post
How many LAT kits are there currently per team? Is it squad limited? (like AR, Breacher, ..?)
The more times you manage to respawn, the more LATs you can get. Basically, you can get your whole squad to have LATs if you die enough times.

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Old 2015-08-20, 16:04   #113
viirusiiseli
Banned
Default Re: Excessive amount of LATs

Quote:
Originally Posted by Geronimo View Post
How many LAT kits are there currently per team? Is it squad limited? (like AR, Breacher, ..?)
Read the thread.

Quote:
Originally Posted by [R-DEV]Psyrus View Post
Here are the numbers (you can look it up in your realityconfig_private.py)
So the riflemanAT (among others) gets put back in the kit pool after 30 seconds when it dies. So in essence, virus isn't far off the mark, 8 of 9 squads can have light AT kits 30 seconds after they die

I didn't make the change, merely injecting some facts into the discussion. Please continue.
Quote:
Originally Posted by Cpt.Future View Post
Only complaint seems to be that kills for APCs in urban terrain aren't ez enough (ie realism).

So I hope you get the idea that the LAT kit shouldn't be changed?
Yes, because you get a 12-page thread when everyone agrees LATs shouldn't be changed?
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Old 2015-08-20, 17:41   #114
gwa1hir
Banned
Supporting Member
Default Re: Excessive amount of LATs

Quote:
Originally Posted by viirusiiseli View Post
Yes, because you get a 12-page thread when everyone agrees LATs shouldn't be changed?
its 12 pages of people convincing YOU which still fails obviously
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Old 2015-08-20, 18:00   #115
Frontliner
Project Reality Beta Tester
Default Re: Excessive amount of LATs



83:4 = Too much LAT, Mats pls fix.

VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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Old 2015-08-20, 18:20   #116
Cossack
Supporting Member

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Default Re: Excessive amount of LATs

Quote:
Originally Posted by gwa1hir View Post
its 12 pages of people convincing YOU which still fails obviously
More like you just keep posting, but majority is still saying nope.

Like I said previously LAT's are fine, because most of the time it feels that infantry still lack AT capability, because one hat kit got removed IMHO.

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Old 2015-08-20, 18:34   #117
gwa1hir
Banned
Supporting Member
Default Re: Excessive amount of LATs

Quote:
Originally Posted by Frontliner View Post


83:4 = Too much LAT, Mats pls fix.
you cant argue with virus using pictures like that. he will basically say its only because the other team sucked. and if its the other way around it surely is the balance and how the lat kit works

virus has his oppinion, he wont change it. facts and proof wont work on him because he has no intention of changing his oppinion until people start agreeing with him
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Old 2015-08-20, 18:43   #118
[R-DEV]Mats391
PR:BF2 Lead Developer
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Default Re: Excessive amount of LATs

Getting a new LAT right after you lost your last is intended. The current total amount of LATs is not. The limit per team does not seem to work.
Will lock this thread as it is going nowhere.

Mineral: TIL that Wire-guided missiles actually use wire
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