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Old 2006-03-24, 08:16   #11
[R-DEV]​Rhino
PR:BF2 Developer
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Quote:
Originally Posted by [R-DEV]eggman
Dude! Good observation!!!

I did a whole bunch of stuff to try and improve the performance on this map.... I never noticed this... if I removed all the overgrowth collision entrries for "nc_leafybush01" would it improve performance?

This is the object:


There are hundreds of collision entries for those and I can't see them really being a collidable object.

??

egg
the only collision i can think of that bush might have is if you shoot the bottom of it aload for green stuff comes out of it. I know it dose this with some bushes... But this is really not needed...

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Old 2006-03-24, 08:27   #12
ali-tom
Retired PR Developer

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Quote:
Originally Posted by [R-DEV]eggman
Dude! Good observation!!!

I did a whole bunch of stuff to try and improve the performance on this map.... I never noticed this... if I removed all the overgrowth collision entrries for "nc_leafybush01" would it improve performance?

This is the object:

******

There are hundreds of collision entries for those and I can't see them really being a collidable object.

??

egg

egg,

... i am not shure if its so easy.
I never used overgroth stuff in my maps.
What i think is, overgrowth objects had allways a simple bounding boxes for his collisions features.
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