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Old 2016-01-02, 00:08   #41
[R-DEV]​AfterDune
PR:BF2 Developer
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No. The others hadn't updated yet, as they were running a live game still.

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Old 2016-01-02, 15:21   #42
W.Darwin
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Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

Overrunning fob is now Child play.
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Old 2016-01-02, 15:37   #43
PatrickLA_CA

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Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

Wind speed? There is wind? That's why the smokes look great. Add to PR pls!

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Old 2016-01-02, 18:10   #44
[R-COM]Arc_Shielder
PR Community Faction Lead

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Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

The latest update! Merville ALT layer changed among other things!

Spoiler for Version 0.2.4.0:

GENERAL:
  • Fixed lighting on German kit geometries.
  • Fixed outposts having to be too close to supply crates in order to be build.

WEAPONS:
  • Reduced amount of ammo on K98.
  • Increased M1 Garand and M1918 damage.
  • Added Trench Gun.

LEVELS:
  • Merville :
    • Added M3 Halftrack to STD.
    • Added ticket bleed to STD when you control the flag.
    • Reduced tickets.
    • New ALT layer.


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Old 2016-01-02, 21:09   #45
shahram
Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

guys please, don't increase the speed of the tanks , specially main battle tanks. I love how they move slowly you can feel their heaviness ( I saw it in changelogs for 0.2.3.0 ).
Everything was good in speed subject of tanks ), don't sacrifice realism just because of some fun. Tanks are heavy and they have to move like a turtle ( even modern tanks with modern engines are slow ).
for example greyhound is like a gig and sometimes I see it flies like a frog ( I know it s not MBT and has wheels ).

It is a lovely Mod. I appreciate your efforts.
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Old 2016-01-02, 22:15   #46
[R-CON]​mectus11
PR:BF2 Contributor

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Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

Who is the person in charge of giving out the WW2 server files? I'd like to talk to them about hosting a Northern American server even after you lads stop supporting it for a while.
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Old 2016-01-03, 07:16   #47
solidfire93

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Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

i wish WE GET another event for pr:ww2 after it gets improved !

one question should we keep the Client launcher in order to have it for future updates ?!
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Old 2016-01-03, 11:53   #48
[R-DEV]​AfterDune
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Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

You can keep it installed, sure. Servers are allowed to run PR:WW2 after the 3rd, but there just won't be any updates/patches for a (long) while. At the moment we don't know if there will be more updates on this client, but we'll see where it goes. So for now just leave it installed and enjoy it as long as there are servers .

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Old 2016-01-03, 17:35   #49
CG-Delta
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Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

I've played my part and it was good. Looking forward for a day where this goes in a map list with the rest of PR. I always liked WW2-minimod more than Vietnam-minimod from the day when WW2-, Vietnam- and Falklands-minimod was a part of PR. (Falklands too for that matter) But only Vietnam remained through v1.0.
I saw you have more plans in your sleeves, after I was playing a bit with rcon Happy development and new year. Cheers.
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Old 2016-01-04, 01:47   #50
[R-COM]Arc_Shielder
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Default Re: PR:WW2 Beta Release 28th of December - 3rd of January

Thank you for the support guys!

All server owners interested in hosting PR:WW2 feel free to contact me via PM.

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