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21 Feb 2020, 00:00:00 (PRT)
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Old 2019-10-18, 14:20   #31
PBAsydney

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Default Re: Tanks losing gun to one frontal AP hit

Stationary TOW has massive advantage over tank when you factor in engine noise and hit prediction while bouncing/sliding, with only exception being tank has good intel and knows exactly where TOW is, or TOW placement is in the open with long sightlines.

Right now the only way for a tank to survive a TOW is to angle the armor exactly towards it, if just tiny part of side armor is showing TOW can oneshot tank.

Quote:
Originally Posted by transpilot View Post
A smart guy already suggested this:

Build TOW: 1 shot side or rear and tracks gun on front hit.

Vehicle ATGM: no changes needed

AP: 1 shot back, 2 shot side (maybe tracked after first hit), 3 shot front (never tracked)


Its maybe not "realistic" but its the only proper way to fix the current issues
This doesn't sound too bad, except I think you are underestimating the power of a well placed smoked up TOW. If tank cannot take it head on, then the only counter would be CAS, area attack or wheeled APC with thermals.




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Last edited by PBAsydney; 2019-10-18 at 14:26..
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Old 2019-10-18, 15:44   #32
CAS_ual_TY
PR Server License Administrator

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Default Re: Tanks losing gun to one frontal AP hit

People expect tows to work when building them right in the face of a tank engaging the fob. That should obviously NOT be rewarded. Hittung engine bay, top armor or side armor REALLY isnt that hard.

If you are already being engaged then build the tow on the side of a hill, so that you can engage once the tank drives up for cleanup. If you cant do that then your fob placement sucks. It literally is that simple.

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Old 2019-10-18, 16:39   #33
Frontliner
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Default Re: Tanks losing gun to one frontal AP hit

Quote:
Originally Posted by PBAsydney View Post
This doesn't sound too bad, except I think you are underestimating the power of a well placed smoked up TOW. If tank cannot take it head on, then the only counter would be CAS, area attack or wheeled APC with thermals.
Most FOB placements that feature a TOW are only designed to catch unsuspecting vehicles off guard and thus are located in favourable terrain away from flags to not catch unwanted attention by the infantry. As there is no real force projection towards a capture point, you can usually leave these alone for the time being and focus on the objectives.

It's called an ANTI-TANK emplacement, not a SLIGHTLY-ANNOYING-PAINT-SCRATCHER. You go up against it in a tank while knowing that this thing is designed to get rid of you in the first place, in my opinion you're taking a gamble that's tactically unsound and which 9 times out of 10 you don't even have to as I described above. For the same reason I'm scratching my head when people want AA emps or AA vehicles lazed, why are you all so intend on not learning that you stay away from that and leave it to the infantry to do clean up/diversions first?

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Old 2019-12-26, 22:22   #34
transpilot
Default Re: Tanks losing gun to one frontal AP hit

RNG of tracking should be reworked.
right now a single AP to the front can track the gun while a back shot or even ATGM to the side wont do it.

change it to smth like: <40% health gun might get tracked by XX% chance
<30% health tracks/wheels might get tracked by XX% chance

everything else is pure RNG bullshit
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Old 2020-01-08, 00:41   #35
PBAsydney

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Default Re: Tanks losing gun to one frontal AP hit



If this is not fixed in 1.6 we riot.




HITREG CARRY
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Old 2020-01-08, 10:29   #36
[R-DEV]​AlonTavor
PR:BF2 Developer
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Default Re: Tanks losing gun to one frontal AP hit



maybe next ill fix hit reg :^)
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Old 2020-01-08, 21:39   #37
[R-CON]​Fastjack
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Default Re: Tanks losing gun to one frontal AP hit

Cant see what you mean Alon.

Quote:
Originally Posted by PBAsydney View Post


If this is not fixed in 1.6 we riot.
Hey, the logitruck saved your lives. You see, there is always a Ying and a Yang in PR
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