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Old 2018-06-15, 17:13   #1
Psyko
Default BF2 mod: point of war

Havnt tried it, is this any good? This image of a vehicle interior looks pretty nice.



Quote:
Battlefield 2 mod Point of War is set in 1980s Afghanistan and focuses on historical accuracy

https://www.moddb.com/mods/red-threa...ghanistan-news
from the moddb page the maps have all chinese statics, but i guess they might throw those map out? just speculating.
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Old 2018-06-15, 19:26   #2
PatrickLA_CA

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Default Re: BF2 mod: point of war

Assets look of really good quality. If they are their own, kudos to them, but I really think they should consider moving their work over to PR if they want to have some players.

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Old 2018-06-15, 20:18   #3
[R-DEV]​Rhino
PR:BF2 Developer
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Default Re: BF2 mod: point of war

The BTR-60 interior looks cool but seeing as it has no smoothing groups I'm guessing its from another game.

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Old 2018-06-16, 17:45   #4
Psyko
Default Re: BF2 mod: point of war

Quote:
Originally Posted by Rhino View Post
The BTR-60 interior looks cool but seeing as it has no smoothing groups I'm guessing its from another game.
stolen asset is stolen?

What do smothing "groups" do?

In maya i can turn on a previewed smoothing thing that calculates arcs along the edges relative to it's neighboring verts and edges angles, and you can choose to render with that or just use it as a guide and then swtich back to regular poly mode and continue making a mess, but does it do something different in games? like...is a smoothing group an LOD?
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Old 2018-06-17, 09:26   #5
[R-DEV]​Rhino
PR:BF2 Developer
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Default Re: BF2 mod: point of war

They control the basic face normals and are normally the first thing to screw up when porting: https://www.youtube.com/watch?v=-Iswm1xKtGs

You can see on all the rounded bits like the bars around the seats, handles etc, that they are boxy where each side of the cylinder is, rather than a smooth transition between each side of the cylinder.

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Old 2018-07-13, 08:26   #6
Heavy Death
Default Re: BF2 mod: point of war

If a team has modellers that are capable of putting out such models, it's PR team. If it's only a guy that has the will to do it, he wouldn't do it for any other mod than PR.

Is my logic.

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Old 2018-07-13, 09:10   #7
[R-DEV]​Hokunin
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Default Re: BF2 mod: point of war

I noticed, he also took some textures from PR)))

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