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Old 2016-08-19, 00:06   #91
ALADE3N
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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

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Originally Posted by Madar_al_Fakar View Post
They don't wear those explosive wests in real combat (and it certainly wouldn't be so exposed :P). Those are only used when a lone guy dresses up as a civilian and goes wayyyyyyyyyyyyy behind enemy lines and blows up at some checkpoint or in the street for whatever reason...
because you've mentioned explosive vests , i remembered that i made a suicide bomber kit , perfect for this faction.. i will try to find it in my files because i stashed it somewhere.. by the way i used the insurgent phone as the detonator for the bomb, oooohhhh and it is fun
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Old 2016-08-19, 01:00   #92
Madar_al_Fakar

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

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Originally Posted by HeneraLuna View Post
because you've mentioned explosive vests , i remembered that i made a suicide bomber kit , perfect for this faction.. i will try to find it in my files because i stashed it somewhere.. by the way i used the insurgent phone as the detonator for the bomb, oooohhhh and it is fun
You not reading? :P This is PR, not an arcade game with silly suicide bombers just cuz u think it's fun (sorry I don't mean to be mean). :P Only suicide bombers here come in a VBED.
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Old 2016-08-19, 08:25   #93
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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

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Originally Posted by CaptMiller View Post
New toyota Hilux(WIP)
Why do you have a Jaish Al Islam decal on your hilux?
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Old 2016-08-19, 12:59   #94
CaptMiller

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

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Originally Posted by [R-DEV]Mineral View Post
I highly suggest baking a Ambient Occlusion onto your texture as well as focus more on material creation in texture. Not a texture guy myself so can't guide you on that but that really doesn't look like what cars are made off. From what I can see the Helix on the refs are originally white and just painted over with some shitty non-sticking paint? I suggest going for something different from other refs, or just stick with plain metal coloring as it's not coming out right.

here is a ambient occlusion tutorial that I used in the past:


1. Is it really make such a ambient occlusion without changing the current model ?

2.Yes, the car is white, and plastered on top of shit , in my faction I see it only in such a guise , if someone wants to, can make a different texture .

3. I didnt understood with google translator, can you just tell what is bad and require changing

__________________________________________________ __________

to B2P

you can consider it as a trophy
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Old 2016-08-19, 16:30   #95
[R-DEV]​CTRifle
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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

1. Ambient occlusion doesnt require changing the model, its basically a fake shadow that you put on the texture to give it depth.



2 and 3. He wasnt really saying there was anything wrong with the model, just this AO will really help it look more realistic.

Heres a quick texturing tutorial I made for my blog



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Old 2016-08-19, 18:09   #96
CaptMiller

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

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Originally Posted by [R-DEV]CTRifle View Post
1. Ambient occlusion doesnt require changing the model, its basically a fake shadow that you put on the texture to give it depth.



2 and 3. He wasnt really saying there was anything wrong with the model, just this AO will really help it look more realistic.

Heres a quick texturing tutorial I made for my blog


When I did texture I follow all this steps, I have added noise scratches, mud etc what about texture ? it dont require changing ? I should make only AO ??
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Old 2016-08-19, 18:49   #97
[R-DEV]​CTRifle
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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

The AO gets put on the texture... as per my pic there. The texture does need some work


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Old 2016-08-19, 18:58   #98
CaptMiller

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

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Originally Posted by [R-DEV]CTRifle View Post
The AO gets put on the texture... as per my pic there. The texture does need some work
ok I understand, I need AO, but what work require with texture
I dont understand what is requiring

cabin interior is not final verion, all the rest I can dont change ???
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Last edited by CaptMiller; 2016-08-19 at 21:51..
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Old 2016-08-20, 05:58   #99
ALADE3N
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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

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Originally Posted by Madar_al_Fakar View Post
You not reading? :P This is PR, not an arcade game with silly suicide bombers just cuz u think it's fun (sorry I don't mean to be mean). :P Only suicide bombers here come in a VBED.
yeah i know , if that thing will be possible.. why don't make it so limited like 1 user only to maintain the balance of the gameplay.. and i'm sure the user will be strategic enough on where and when to use that kit.. but i'm not dreaming of that thing to happen.. just a sudden realization that suicide kits may ruin the gameplay tho., i only said it was fun because i'm just using it for local purposes but when it comes to strategic fps gameplay like PR , hell.. gameplay is more essential no matter what.
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Old 2016-08-20, 10:39   #100
CaptMiller

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Default Re: [Faction Concept] IS force (daesh, TROSI etc)

now it looks brighter, more like on refs

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