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21 Oct 2018, 00:00:00 (PRT)
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PR:WWII General Discussion General discussion of the Project Reality WWII modification.

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Old 2018-08-18, 03:57   #1251
HellRanger2558
Default Re: Ask the (WW2-DEVS) a question ?

Quote:
Originally Posted by AfterDune View Post
Flying C-47's you spawn in and jump from .
No way!Very nice guys i don't even wanna know how you got that to work but my hat is off to you.I was very impressed during beta with the destructible towers and the troop ships on Omaha but you guy keep blowing my mind.

[SIGPIC][/SIGPIC]
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Old 2018-09-02, 18:16   #1252
Hunter291
Default Re: Ask the (WW2-DEVS) a question ?

You done yet??
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Old 2018-09-02, 19:21   #1253
Frontliner
Project Reality Beta Tester
Default Re: Ask the (WW2-DEVS) a question ?

nein/neintynein

]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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Old 2018-09-02, 19:46   #1254
[R-DEV]Mineral
PR:BF2 Lead Designer
Supporting Member
PR Server License Administrator

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Default Re: Ask the (WW2-DEVS) a question ?

To give a larger explanation we have completed I believe all content into engine we wanted. All vehicles, weapons, maps etc we want to release are in. Everything that will be added now is 'extra'.

Developers are mostly focusing now on vehicle coding. As well as further sound and animation improvements. We still have 2 maps to visually finalize and gameplay tweaks overall to make sure all new vehicles etc are used.

The biggest thing still to do is a balance pass on all weapons, both handheld and vehicles once they are all completed. Getting them all to feel right.

A reintroduction of the night paradrops is also being worked on. But obviously much much better then in the old Alpha.

We also started filming for trailers and doing a bit more testing with the QA team. And we of course still have a few developers working on none WW2 things.

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Old 2018-09-03, 05:54   #1255
mries
Supporting Member
Default Re: Ask the (WW2-DEVS) a question ?

Hype567

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Old 2018-09-03, 07:03   #1256
Raidonrai
PR Server License Administrator

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Default Re: Ask the (WW2-DEVS) a question ?

£10 on an 11/11 release date
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Old 2018-09-03, 07:40   #1257
solidfire93

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Default Re: Ask the (WW2-DEVS) a question ?

Quote:
Originally Posted by Mineral View Post
To give a larger explanation we have completed I believe all content into engine we wanted. All vehicles, weapons, maps etc we want to release are in. Everything that will be added now is 'extra'.

Developers are mostly focusing now on vehicle coding. As well as further sound and animation improvements. We still have 2 maps to visually finalize and gameplay tweaks overall to make sure all new vehicles etc are used.

The biggest thing still to do is a balance pass on all weapons, both handheld and vehicles once they are all completed. Getting them all to feel right.

A reintroduction of the night paradrops is also being worked on. But obviously much much better then in the old Alpha.

We also started filming for trailers and doing a bit more testing with the QA team. And we of course still have a few developers working on none WW2 things.
TL;DR : PR:WW2 very soon™
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Old 2018-09-03, 07:56   #1258
[R-DEV]​camo
PR:BF2 Developer
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Default Re: Ask the (WW2-DEVS) a question ?

TL;DR

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Old 2018-09-04, 23:00   #1259
Filamu
Supporting Member

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Default Re: Ask the (WW2-DEVS) a question ?

U-boot warfare confirmed.
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Old 2018-09-13, 20:57   #1260
agus92
Default Re: Ask the (WW2-DEVS) a question ?

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Originally Posted by camo View Post
TL;DR
Schneller, schneller!

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