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Old 2018-10-20, 14:54   #281
solidfire93

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Default Re: Jets in 1.4

Quote:
Originally Posted by InfantryGamer42 View Post
If you dont have anything smarth to say, pls leave this thread. You are just making yourself look dumb.
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Old 2018-10-20, 22:42   #282
[R-DEV]​rPoXoTauJIo
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Default Re: Jets in 1.4

Quote:
Originally Posted by lakinen View Post
The next thing to be corrected in my opinion:
Armor(component) on most planes is put on "Airplane"-wrong.And then it has penetration of AA rockets 7.5 which is much larger than the helicopter which is 3 (PR_ARMOR_HELO_LIGHT)

https://imgur.com/a/XoY1Gq3

I do not know why the reason was ejected this armor PR_Airplane_Attacker -penetration 4.Which looks much better than "Airplane" armor c.

https://imgur.com/a/BsTN4Pf

And this is a probable reason why I could not do anything with adjusting head of the AA rocket damage.In the last video I used a AA rocket for testing with wary low exploding damage and plane explode.I wrote about it in "State of AA" theme.and maybe the reason Ehplosion_AA_blastwave...
The the with AA missiles is that they're proximity based, and never suppose to hit target directly but explode as it set in detonation component.

F.e., as current settings says for sa19_grison(tunguska missile), the explosion radius(35) even lower than detonation radius(50), so "in theory" target shouldn't be even damaged.
That's where we've had bf2 issue for ages - proximity checks for missiles were happening with much lower frequency than server fps, so missile could be at 51m from target at first tick, omitting explosion, and next tick it would be at 10m or at 49m, triggering explosion with basically random damage.
The check frequency been fixed at some of last patches, so detonation should now be happening on near edge of explosion radius - which require from us either increase explosion damage(aim-9 killing tanks lol) or adjust missiles materials damageMod against materials that planes, cas planes, and helicopters use.

Again that's kinda drives thread off as i'm mostly seeking flight physics feedback, and damage&materials could deserve their own thread if anyone upset

assetruler69: I've seen things you smurfs wouldn't believe. Apaches on the Kashan. I watched burned down tank hulls after the launch of the single TOW. All those moments will be lost in time, like tears in rain.
Time to give up and respawn.
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Old 2018-11-10, 08:19   #283
DogACTUAL

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Default Re: Jets in 1.4

Personally i now got used to the new meta of flying towards AA missiles to glitch them and then promptly gunning the AA position. Please don't change a thing. Works everytime
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Old 2018-11-10, 11:03   #284
solidfire93

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Default Re: Jets in 1.4

Quote:
Originally Posted by DogACTUAL View Post
Personally i now got used to the new meta of flying towards AA missiles to glitch them and then promptly gunning the AA position. Please don't change a thing. Works everytime
so you agree to have advantage over some helpless AA. im all for change and fixing the issues with jets cause i used to play it a lot back in 1.3.9 -1.4... ,sorry but this is just stupid, you only do CAS and play nothing else ! how come you agree on a glitched system ? changes need to be made for good... both sides should have 50/50 chance to take out each other !

there are enough feed back on this thread to be worked on, give the Dev's(Groho) time to work on it instead of changing your mind all the sudden :/ !
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Old 2018-11-11, 20:47   #285
DogACTUAL

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Default Re: Jets in 1.4

I very sorry m8.
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Old 2018-11-12, 05:29   #286
solidfire93

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Default Re: Jets in 1.4

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Originally Posted by DogACTUAL View Post
I very sorry m8.
don't be sorry but you made videos about state of jets long time ago, so i was like "wtf why he changed his mind" ?!
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Old 2018-11-12, 13:53   #287
Hunter291
Default Re: Jets in 1.4

Quote:
Originally Posted by solidfire93 View Post
so you agree to have advantage over some helpless AA. im all for change and fixing the issues with jets cause i used to play it a lot back in 1.3.9 -1.4... ,sorry but this is just stupid, you only do CAS and play nothing else ! how come you agree on a glitched system ? changes need to be made for good... both sides should have 50/50 chance to take out each other !

there are enough feed back on this thread to be worked on, give the Dev's(Groho) time to work on it instead of changing your mind all the sudden :/ !
Why change something when it wasn't broken? Mig needed nerf and aa spam to stop that's all cas needed.
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Old 2018-11-12, 14:56   #288
[R-DEV]​Rhino
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Default Re: Jets in 1.4

Quote:
Originally Posted by solidfire93 View Post
don't be sorry but you made videos about state of jets long time ago, so i was like "wtf why he changed his mind" ?!
DogACTUAL changed his mind as all he cares about is "CAS > everything" and until it is like that he isn't happy

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Old 2018-11-12, 15:13   #289
transpilot123
Default Re: Jets in 1.4

I heard from a guy called yeahok that there is a 3rd party app that helps you to avoid getting killed by AA
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Old 2018-11-12, 15:13   #290
DogACTUAL

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Default Re: Jets in 1.4

Exactly. Now that i found a way to play the AA-CAS system to my advantage i am perfectly content.
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