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Old 2018-01-25, 13:31   #111
Rabbit

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Default Re: Post Scriptum: The Bloody Seventh

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Originally Posted by DesmoLocke View Post
Boy that sure is beautiful.

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Old 2018-01-25, 17:36   #112
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Default Re: Post Scriptum: The Bloody Seventh

Just being an asshole nit picker.

You have a Tiger H1, It looks dank as fuck. But the texture has the number 131 on the side. This specific tank is easily the most famous tiger in the world. As it was the tank captured by the British in Tunisia, and sent back to Britain during the Africa Campaign. This was arguably an event that helped to turn the war significantly. But It never fought in europe.


https://en.wikipedia.org/wiki/Tiger_131

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Old 2018-01-25, 18:21   #113
[R-DEV]​AfterDune
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I could be wrong, but I thought they talked about that in one of their videos.

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Old 2018-01-25, 19:18   #114
3===SPECTER===3

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Default Re: Post Scriptum: The Bloody Seventh

They did talk about it in this video I think;


They basically said they they made it as an homage to that tank.

They have other strange stuff like a Matilda and the 'off' proportions of the PzIV that someone mentioned earlier. But you can see what Arc Shielder said about it earlier in the thread

This game still looks great and I'm still excited for it. I really hope they can stick to history as closely as possible.

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Old 2018-01-25, 20:16   #115
Xander[nl]
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Default Re: Post Scriptum: The Bloody Seventh

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Originally Posted by FFG View Post
Just being an asshole nit picker.

You have a Tiger H1, It looks dank as fuck. But the texture has the number 131 on the side. This specific tank is easily the most famous tiger in the world. As it was the tank captured by the British in Tunisia, and sent back to Britain during the Africa Campaign. This was arguably an event that helped to turn the war significantly. But It never fought in europe.
They said in the video that they are aware it never fought in OMG, but they put the number on as a homage since it's the only operational Tiger I left in the world.

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Old 2018-01-28, 20:49   #116
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Guys, search for Post Scriptum on YouTube, videos uploaded today!

Enjoy! And feel free to embed them vids here!

(and make sure you got some clean pants near you!)

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Old 2018-01-28, 22:19   #117
carmikaze
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Default Re: Post Scriptum: The Bloody Seventh

ermagherd
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Old 2018-01-29, 02:08   #118
xleathery420x
Default Re: Post Scriptum: The Bloody Seventh

Man it's about goddamn time someone did tanks like that. This is what RO2 should have been years ago, but sadly tripwire decided it was a bit too much work, and went further away from original.
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Old 2018-01-29, 02:14   #119
[R-DEV]​Ratface
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Default Re: Post Scriptum: The Bloody Seventh

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Originally Posted by xleathery420x View Post
Man it's about goddamn time someone did tanks like that. This is what RO2 should have been years ago, but sadly tripwire decided it was a bit too much work, and went further away from original.
I still wish we had the resources to do interior for all the tanks similar to RO but that probably won't happen, would be sweet but too time intensive

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Old 2018-01-29, 02:33   #120
FlyingR
Default Re: Post Scriptum: The Bloody Seventh

The game looks fucking unbelievable and sounds even better, definitely a game to get. The planes flying by (I wish they were Typhoons with rocket/strafing runs rather than Spitfires) are amazing, truly can't wait to see it for myself.

Historically accurate wise, I don't think the Germans used Stukas as CAS, only for bombing cities/bridges. Also the British didn't get Spitfires, the Americans (82nd and 101st) got them Spitfires and Mustangs, if I'm not mistaken. The Brits used Spits as photo-recon but really used Typhoons for CAS, right?

Not a suggestion but something that would've been also cool to replace Stukas with would've been Nebelwerfer barrages, both make horrible noises

Nonetheless and once more though, it looks really really nice, congrats to y'all!

And what's with the rolling tanks (yeah I know it's still Alpha)? xD
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Last edited by FlyingR; 2018-01-29 at 02:53..
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