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Old 2013-01-25, 12:00   #51
[R-DEV]Mineral
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Default Re: [Map] Alert (4km) [WIP]

well, I like everything except the village. Having buildings made out of such tin wood looks really out of place IMO.

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Old 2013-01-25, 15:51   #52
[R-DEV]​CTRifle
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Default Re: [Map] Alert (4km) [WIP]

well Im trying to think of how to fill up the map with objects, because atm I dont have enough I think to really fill up the map with flags


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Old 2013-01-25, 15:57   #53
[R-CON]​lucky.BOY
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Default Re: [Map] Alert (4km) [WIP]

It doesnt really need to be filled up with flags, does it?

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Old 2013-01-25, 16:03   #54
[R-DEV]Mineral
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Default Re: [Map] Alert (4km) [WIP]

to be honest, look at the winter map Northern Lights. The map is well done, but it seems infantry always suffers quite hard and has a hard time to get around and stay alive. Where if you look at Operation Snowstorm, infantry has fun due to the forest where they can hide and advance. That's why I think such a large scale 4k map either has to focus really hard on assets or try to make as much cover as possible. I am thinking of ice rocks sticking threw the terrain everywhere. Maybe some small ice canyon/tunnel? Anyway, the flags themselves don't necessarily have to be filled with buildings. There is a lot you can do with terrain and a few objects. Some research facility's or excavation cite.

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Old 2013-01-25, 16:20   #55
[R-DEV]​CTRifle
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Default Re: [Map] Alert (4km) [WIP]

Sorry didnt mean filled with flags, I meant having something at the flags. Ill see what I can come up with MW, rocks I can do for sure, Ill see other terrain type things I can do.


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Old 2013-01-25, 16:24   #56
Rabbit

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Default Re: [Map] Alert (4km) [WIP]

Could always throw in a plane wreck, I'm sure they have had a few crashes.

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Old 2013-01-25, 16:52   #57
rodrigoma

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Default Re: [Map] Alert (4km) [WIP]

are you planning on having any armor? If it is only inf and transports I think it would be cool to have large open areas with some ditches and rocks , somewhat like falklands but especially for infantry
also for the northen light not moving maybe you can experiment with the cloud layers? I don't know exactly how they work but it might be something you want to look into

Good job so far though, keep it up
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Old 2013-01-25, 17:16   #58
[R-DEV]​CTRifle
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Default Re: [Map] Alert (4km) [WIP]

thanks, im going to try a bunch of different things, I was thinking APC's for Russian and normal trucks for CF


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Old 2013-01-26, 01:05   #59
40mmrain
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Default Re: [Map] Alert (4km) [WIP]

RIght now the snow is simply a textured ground, correct, as in, in prone you are completely exposed? The arctic has snow, and if you were to lie down, you would be partially concealed by snow, like if you lie down in grass correct? Is there any way to make it like this?

Also this map really gives a mounted infantry impression. Lots of LAVs, and BTRs. Maybe BMPs and Leopards.
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Old 2013-01-26, 01:15   #60
[R-CON]​lucky.BOY
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Default Re: [Map] Alert (4km) [WIP]

problem is when you give any vehicle anything better than a 50.cal or 14,5mm cannon, they will just rape.

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