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Old 2013-03-15, 18:06   #131
Rabbit

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Default Re: [Map] Alert (4km) [WIP]

Quote:
Originally Posted by CTRifle View Post
hmm I just don't want the Russians to be OP compared to CF, yes I'll add some RIBS as well
Yeah, but right now Russia is a hard one to balance between western nations as they lack a hmmwv equilateral, unless someone made a GAZ 2975.

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Old 2013-03-16, 00:03   #132
Kevokpo

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Default Re: [Map] Alert (4km) [WIP]

maybe the vietnamese UAZ with the mounted gun as a place holder, may not be the best vehicle but is good to give some mobile firepower to the russians


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Old 2013-03-16, 10:29   #133
Zemciugas

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Default Re: [Map] Alert (4km) [WIP]

I'd say add a couple LAV3's and Btr80a's.


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Old 2013-04-22, 23:01   #134
[R-DEV]​CTRifle
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Default Re: [Map] Alert (4km) [WIP]

Minimap update:

Green are SSGID's
White are neutral
Red is RU
Blue is CF

So, itll fo from the airport, then they must cap both the oil and radio station before moving forward. Then there are the 2 flags at the cold war facility, than the village.

I need some opinions on assets again, this is for the normal AAS64 layer

CF
Quote:
1 chinook
1 griffon (which is the US huey retextured)
2 supply trucks
2 transports
1-2 apc's
RU
Quote:
1-2 trans
2 support trucks
2 supply trucks
2 apc's
1 light personel carrier (forget the name)


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Old 2013-04-22, 23:05   #135
waldov

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Default Re: [Map] Alert (4km) [WIP]

Awesome i just realised theres no snow maps on PR

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Old 2013-04-22, 23:05   #136
[R-DEV]​Rhino
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Default Re: [Map] Alert (4km) [WIP]

Seems very odd they are landing on a headland and not in a bay?

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Old 2013-04-22, 23:27   #137
Rabbit

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Default Re: [Map] Alert (4km) [WIP]

Here is what I think.



Landing should be moved into the cove, A bit more realistic, without being to awkwardly positioned in the map.

Change the flag order a bit, The plan crash and Oil station are now connected, with the radio station being the first point the CF's have to take.

White would be ice formed in those small areas, or fill in that whole area, this would allow the radio station to be a good first point, other options are a bridge, or the vehicle asset bridge things rhino made, that have the m1 abrams chassi, forget its real name.

Anyway, cant wait to see some more pictures soon, lookin good.

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Old 2013-04-24, 22:45   #138
waldov

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Default Re: [Map] Alert (4km) [WIP]

I like the Oil and plane crash as well as the facility and launch being connected.

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Old 2013-06-06, 11:49   #139
Kerryburgerking

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Default Re: [Map] Alert (4km) [WIP]

Quote:
Originally Posted by waldov View Post
Awesome i just realised theres no snow maps on PR
There's already 4 snow maps in the game.
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Old 2013-06-06, 20:52   #140
waldov

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Default Re: [Map] Alert (4km) [WIP]

Quote:
Originally Posted by Kerryburgerking View Post
There's already 4 snow maps in the game.
What snow maps? and not just special event maps im talking legit maps.

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