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17 Dec 2018, 00:00:00 (PRT)
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Old 2018-12-05, 12:23   #221
PBAsydney
Default Re: TOW damage to front armor

Quote:
Originally Posted by Frontliner View Post
We're aware and we have to live with the limitations the engine brings. I personally would like to see slight deviation on the tanks to discourage aiming for little weakspots like that by making it possible that your shot misses completely.
Wouldn't that just lower the skill ceiling and add more RNG into tank fights? Being able to get hit first and still win the fight by returning a crippling shot to a weak point is what makes a good gunner. Cheeky top armor shots from the front should be fixed by improving the collision mesh, not by adding deviation IMO, even if it's more work.


Windows servers have better hitreg than Linux servers
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Old 2018-12-05, 12:33   #222
FFG
Project Reality Beta Tester
PR Server License Moderator

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Default Re: TOW damage to front armor

In my opinion, the tank combat currently is pretty good. No more specific tank weaknesses which shortens the learning curve for tank players and the Armours consistent.

I just dislike how stupid the tank vs Inf combat is so tank sided.

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Old 2018-12-05, 17:38   #223
Frontliner
Project Reality Beta Tester
Default Re: TOW damage to front armor

Quote:
Originally Posted by PBAsydney View Post
Wouldn't that just lower the skill ceiling and add more RNG into tank fights? Being able to get hit first and still win the fight by returning a crippling shot to a weak point is what makes a good gunner. Cheeky top armor shots from the front should be fixed by improving the collision mesh, not by adding deviation IMO, even if it's more work.
The deviation values I was thinking of was nothing outrageous, you weren't going to miss a stationary lump of metal at 800 meters, you were just supposed to think twice about aiming for a hair's width of exposed side armour.

VTRaptor: but i only stopped for less than 10 secs and that fucking awesome dude put 2 of them
]CIA[ SwampFox: well my definition of glitching is using an enemy kit to kill the enemy
Just_Dave: i have a list about PR players, and they r categorized by their skill
Para: You sir are an arse and not what the game or our community needs.
AlonTavor: Is that a German trying to make me concentrate?
Heavy Death: join PRTA instead - Teamwork is a must there.
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Old 2018-12-07, 08:08   #224
Menuen
Default Re: TOW damage to front armor

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Originally Posted by FFG View Post
In my opinion, the tank combat currently is pretty good. No more specific tank weaknesses which shortens the learning curve for tank players and the Armours consistent.

I just dislike how stupid the tank vs Inf combat is so tank sided.
Hmm what about top turret armour of Chinese tank or engine block of Abrams or place below turret ring of t72 or t90 ? You can one shot all of this tanks from the front.

As of tank vs inf combat, if lat guy is lucky he can disable your tracks with 1 lat hit to the front but overall inf have hard times when tank is far away and that's good. If you go to the city it's harder because 2 or 3 lats to the back and you are dead.
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Old 2018-12-07, 14:28   #225
FFG
Project Reality Beta Tester
PR Server License Moderator

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Default Re: TOW damage to front armor

Quote:
Originally Posted by Menuen View Post
Hmm what about top turret armour of Chinese tank or engine block of Abrams or place below turret ring of t72 or t90 ? You can one shot all of this tanks from the front.

As of tank vs inf combat, if lat guy is lucky he can disable your tracks with 1 lat hit to the front but overall inf have hard times when tank is far away and that's good. If you go to the city it's harder because 2 or 3 lats to the back and you are dead.
An issue sure, But still easier to explain to newer players then on x thank shoot specifically y spot in the front to 1 shot it.

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Old 2018-12-08, 19:27   #226
DogACTUAL

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Default Re: TOW damage to front armor

Quote:
ATGMs spiral, especially Milan, Kornet and Malyutka. This rules out your suggestion from being feasible for 2 out of 3 buildable ATGM emplacements.
Quote:
The problem is that the heavy spiraling kills reliability
So i tested this with Milan and HJ8 (there is no Kornet emplacement in the game...yet) and was able to hit the lower glacis everytime out of 9 tries (first try in the beginning i forgot to record). Safe to say in my opinion that you could hit the lower glacis almost everytime if your aim is correct.

So yeah, like i said, these things are more accurate than you think:


Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
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''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
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Old 2018-12-09, 11:36   #227
InfantryGamer42
Default Re: TOW damage to front armor

1. Not all of tanks have lower glacis as weak spot(M1 for instance).
2. This change would be only good if we got 4 tyoe of armour in betwean frontal and side armour.
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Old 2018-12-09, 14:31   #228
DogACTUAL

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Default Re: TOW damage to front armor

Wrong, the M1 lower frontal glacis is a weak spot, you can correct me on any other tanks though, but generally for many tanks it is.

I think i remember that you can only have 3 different armour materials for vehicles. But side armour material on lower frontal glacis should do the job well imo, to me it seems balanced and makes for better gameplay instead of the usual 3 shots to the front always.

Not only did the DEVs totally throw off the CAS/AA balance and make TOWs useless against tanks, no that was not enough. They also had to introduce their most controversial change yet, a 16 character limit on player names.
------------------
''Mats literally does not give a single fuck what you, me or everybody else thinks the game should be like. He doesn't care if you, me or everybody else plays the game even.'' - Frontliner
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Old 2018-12-09, 16:33   #229
[R-DEV]​Outlawz7
PR:BF2 Developer

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Default Re: TOW damage to front armor

Quote:
Originally Posted by DogACTUAL View Post
I think i remember that you can only have 3 different armour materials for vehicles.
You can have as many as you like, we just use only 3.

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armor, atgm, damage, front, front armor, poxo is ghey, tow, tow damage
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