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03 Jun 2020, 00:00:00 (PRT)
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Old 2020-03-15, 16:39   #11
WeeGeez
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Default Re: Tweaking Suppression Effects

Quote:
Originally Posted by Arab View Post
Code:
objects\weapons\common\projectiles\projectiles_common.tweak
To turn off supression, add a rem before ObjectTemplate.createComponent DefaultDetonationComp
What .zip is that specifically?


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Old 2020-03-15, 16:41   #12
[R-DEV]​Suchar
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Default Re: Tweaking Suppression Effects

objects_weapons_server

prta is known for his lack of "authority" on cheaters, your server your rules if you want to close an eye on him do so ~ A guy (who was proven to be a cheater next day) right after reporting another cheater
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Old 2020-03-15, 18:30   #13
WeeGeez
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Default Re: Tweaking Suppression Effects

a somewhat crucial piece of info msssing from the above posts lol

edit: \Project Reality BF2\mods\pr\content\objects_weapons_server.zio doesn't have "objects\weapons\common\projectiles\projectiles_co mmon.tweak" inside it....

edit its objects_weapons_server.zip\weapon\common\\projecti les\projectiles_common.tweak


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Last edited by WeeGeez; 2020-03-15 at 18:40..
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Old 2020-03-16, 00:33   #14
WeeGeez
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Default Re: Tweaking Suppression Effects

Is there a way to disable bots throwing grenades?
They spam them like crazy


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Old 2020-03-16, 00:44   #15
[R-CON]​Fastjack
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Default Re: Tweaking Suppression Effects

Look into the weapon.ai of the grenades. You will find the ai templates in the weaponrange Folder.
Code:
weaponTemplate.create grenade_ai
weaponTemplate.indirect 0
weaponTemplate.isThrown 1
weaponTemplate.minRange 10.0
weaponTemplate.maxRange 30.0
weaponTemplate.optimalRangePercentage 50
weaponTemplate.setFiringPose Standing
weaponTemplate.setStrength Infantry    11.0
weaponTemplate.setStrength LightArmour 3.0
weaponTemplate.setStrength HeavyArmour 0.0
weaponTemplate.setStrength NavalArmour 0.0
weaponTemplate.setStrength Helicopter  0.0
weaponTemplate.setStrength AirPlane    0.0
weaponTemplate.setSoundSphereRadius  120.0
weaponTemplate.setExplosionRadius 15.0
weaponTemplate.deviation 15
weaponTemplate.setFiresThroughTransparent 0
If you decrease the number of the redmarked codeline to 0, the bots will stop using them against infantry but not against small vehicles of the light armour class. It should be enough if you put it on a lower number like 1 so the bot will choose the next weapon with a better weapon.ai against infantry Targets.
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Old 2020-03-16, 01:46   #16
WeeGeez
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Default Re: Tweaking Suppression Effects

thanks Fastjack


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Old 2020-03-18, 20:35   #17
WeeGeez
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Default Re: Tweaking Suppression Effects

Quote:
Originally Posted by Fastjack View Post
Look into the weapon.ai of the grenades. You will find the ai templates in the weaponrange Folder.
Ok cant find this, whats the exact path?

Will I need to edit every indivvidual grenade type or is there a global tweak?


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Old 2020-03-21, 00:09   #18
WeeGeez
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Default Re: Tweaking Suppression Effects

does PR_edit load automatically if its created?


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Old 2020-03-21, 00:31   #19
[R-DEV]​Suchar
PR:BF2 Developer
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Default Re: Tweaking Suppression Effects

Quote:
Originally Posted by WeeGeez View Post
does PR_edit load automatically if its created?
You need to use pr_edit launcher in mods/pr_edit/bin if this is what you mean.

prta is known for his lack of "authority" on cheaters, your server your rules if you want to close an eye on him do so ~ A guy (who was proven to be a cheater next day) right after reporting another cheater
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Old 2020-03-21, 00:55   #20
WeeGeez
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Default Re: Tweaking Suppression Effects

gotcha thanks


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