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Old 06-24-2009, 02:30 PM   #1
Punkbuster

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Default Remove the New Hydra rocket deviation

Hello Guys,
I used to be a very good attack huey pilot, I used to last for the whole round nad get more than 30 kills and I used to kill a lot of enemy APCs in Muttrah.
But now after adding the new deviation system, It is impossible to kill in apc with your 14 hydra in one strafe.
I have asked everyone flying an attack huey that I saw so far about it and they said that they arent impressed, neither I am
So please can you remove it in 0.9????
PS: I searched for something similiar to this topic but found nothing.

Thanks,
Rudy,

In-game name: =[BF]= Rudy_PR
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Old 06-24-2009, 02:33 PM   #2
AquaticPenguin
Default Re: Remove the New Hydra rocket deviation

Learn to cope and learn to aim, the deviation isn't that bad if you get used to it and it feels more real.

"If you can't kill it, leave it alone or it will kill you"
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Old 06-24-2009, 02:36 PM   #3
Punkbuster

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Default Re: Remove the New Hydra rocket deviation

Quote:
Originally Posted by AquaticPenguin View Post
Learn to cope and learn to aim, the deviation isn't that bad if you get used to it and it feels more real.

"If you can't kill it, leave it alone or it will kill you"
Thanks but I have learned to aim but the 4th or 5th missile willl hit really far away from where you are aiming and...

"If you can't kill it, leave it alone or it will kill you"
Naaah it wont, I can still easilly avoid AAs and APCs

PS: Yesterday I was playing muttrah as MEC as an APC gunner and so the cobra hovering next to me so I killed it, But I wont be able to kill an attach huey doing flips and going upside down

In-game name: =[BF]= Rudy_PR
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Old 06-24-2009, 02:43 PM   #4
Alex6714

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Default Re: Remove the New Hydra rocket deviation

I managed to do it once on jabal, but that was luck tbh, rockets are really area effect weapons.

"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"

"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Old 06-26-2009, 12:19 AM   #5
Dev1200

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Default Re: Remove the New Hydra rocket deviation

Hydras fly slower, and it appears that they "circle" around, instead of hitting accurately.

The thing with PR is that so much work is thrown out the window.. The Hydras on the hueys and such were great, if its not broke don't fix it correct?


Here's something probably nobody knew.. the British breaching shotgun has been removed completely and is replaced by the US breaching shotgun..

Too be honest, I think the PR team should stop fixing things that aren't broken, and add new things?

That statement sounds pretty harsh, but things are being fixed that, honestly, don't need to be fixed.
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Old 06-26-2009, 02:06 AM   #6
Chuc
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Default Re: Remove the New Hydra rocket deviation

Quote:
Originally Posted by Dev1200 View Post
Here's something probably nobody knew.. the British breaching shotgun has been removed completely and is replaced by the US breaching shotgun..

Too be honest, I think the PR team should stop fixing things that aren't broken, and add new things?

That statement sounds pretty harsh, but things are being fixed that, honestly, don't need to be fixed.
Not to deviate but look at this please.

http://viewer.zmags.com/publication/...f#/d49bb52f/58

British Army’s new combat shotgun | The Firearm Blog

And please stop using the word 'fixed'.. that particular change was to keep up with current trends (albiet it was a rather easy kind of change, as it meant cloning and relabeling an existing weapon).


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Old 06-24-2009, 02:49 PM   #7
Kirra
Default Re: Remove the New Hydra rocket deviation

Whats the kill radius on the hydras now?
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Old 06-24-2009, 03:04 PM   #8
CAS_117
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Default Re: Remove the New Hydra rocket deviation

Well the hydras have more realistic deviation (its a bit high), but they are missing realistic damage and fragmentation, which should be about half of a 155mm shell.
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Old 06-25-2009, 09:24 AM   #9
nedlands1
Default Re: Remove the New Hydra rocket deviation

Quote:
Originally Posted by CAS_117 View Post
Well the hydras have more realistic deviation (its a bit high)...
Really?

The mindev for Hydra rockets is set to 6 which corresponds to a dispersion of up to 6 degrees from the boreline axis and is equivalent to roughly 105 milliradians (aka mils). According to the US Army's field manual on helicopter gunnery (FM 1-140), "crews can expect 7 to 12 mils of dispersion from rockets fired from helicopters"[1]. This deviation bears no resemblance to reality, however neither does the engagement range. Apparently, in real life, the most effective range for using these rockets is between 3000-5000m whereas in PR I see anything from 50m through to around 500m being used.

[1] See: FM 1-140 Chapter 7

[SIGPIC][/SIGPIC]
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Old 06-25-2009, 09:56 AM   #10
Punkbuster

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Default Re: Remove the New Hydra rocket deviation

Quote:
Originally Posted by charliegrs View Post
so your saying that you dont like the new hydras because they are no longer laser beams? well the rockets have deviation in real life. suggesting that pr head back into vanilla territory is not going to achieve much.
Forget what I said, Lets at least decrease the deviation a lil bit.

Quote:
Originally Posted by gclark03 View Post
Rockets also do their job in real life.
Did I say they don't?

Quote:
Originally Posted by hiberNative View Post
i would never tackle armor with hydras. i'd only get it smoking and it'd punish me when i turn my back on it.
If you mean with armor, AA/APC then you are wrong, in 0.85 I used to kill every single AA and APC I see but now I cant do that in 1 strafe

Quote:
Originally Posted by Tofurkeymeister View Post
I remember a pair of hydra hueys got around 25 kills EACH on a map I played today, without getting shot down once. The rockets, as you can see, are fine for their intended use. With a little direction by a laze, they even managed to take out an AA gun
Taking AA guns is easy, all you need is to hit him a few missiles, But taking an AAV not the BRDM AA needs about 10-12 hydra, which is impossible to be done in one strafe

Quote:
Originally Posted by Gu^n3r View Post
well since you said please.......lets not and say we did...
lol

In-game name: =[BF]= Rudy_PR
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