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PR:BF2 Suggestions Suggestions from our community members for PR:BF2. Read the stickies before posting. |
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#1 |
![]() Join Date: Sep 2016
Posts: 73
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![]() Night Layer or Not (v1.7.1.1)? Did you ever want to know which AAS and INS layers are night so you don't set the wrong one and piss off your server pop? Well, me neither. Anyways, I would love to see this small feature implemented into the map gallery. I know nobody wants to sit through all maps and check for sure if they have a night layer or not, so I did it myself. Legend:
Now I know some people might debate whether a certain layer constitutes as an evening or not, or light fog or not. My goal was not to log that data, but case after case I started to wonder which circumstances actually impeded visual clarity the most. In any case - the night versions seems to create the biggest division within the community whether they have utility. Just the Night Layers: Spoiler for refineddata:
All Data (including some old maps I had in my folder): Spoiler for rawdata:
And yes, this does not include Skirmish, CnC and GunGame. If I have write one more time "Inf, Alt, Std, Lrg" on a spreadsheet monkaW! I can't wait for this information to become absolutely uselss when v1.7.1.1.1 comes out. But until then. |
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Last edited by Deviro; 2022-07-21 at 08:49..
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#2 | |
Join Date: Dec 2018
Posts: 372
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But now this is where we separate the challenged folks, this is part of what they actually say and the way they think/feel. "Yeah the enemy shot, I saw muzzle flash but I don't know where he went, if he stayed there or moved.. The muzzle flash didn't stay long enough for me to aim.. I need to Call of Duty style see the target. I'm not wasting my ammo in my kit just lighting up the area around that, I need to save my ammo because I will use it all before I die or not be able to find another kit with ammo." (Nobody uses all their ammo before dying and there is plenty of kits off dead guy.. You light it up like a Michael Bay movie) Night/Day votes means get rid of the kids who play open desert maps like its easy difficulty compared to make room for the forest/jungle night map "Veteran" difficultly players. It used to be like all desert maps we used to play. Its already day maps 90% or more of the time. Only complaints we see are those people staying demanding admins change the map in all chat. My only concern is this would cater to the small segment of complainers who don't like night maps. They have no self-awareness in many senses, for example they demand admins change night maps in all chat, to the point of annoying the admin and players annoyed by these anti-night map types of complainers mere existence. They troll/grief, get their way 90% of maps played, other behaviors they get banned for, but somehow think they could be entitled to demand or ask for night map change. That fact is annoying, they are annoying. Even though night gets played at a fair rate to them. They dish out enough crap. Lets not confuse entire server population with a few complainers in all chat. They are not the majority of people who can sit through it and adapt to night conditions. The people who complain are those already intellectually struggling in the first place, they don't realize night maps are more fun cause of the darkness, cause of the challenge, which is why we do night maps at the rate we do. Why they complain rather than play... Its a whole subconscious psychological complex of character, the challenge is uncomfortable for them, things need to cater to them, entitlement, they try to cultivate an image of their opinion about night maps being majority by being loud/obnoxious/spamming. Damaged ego from lack of skill in face of the challenge. Refusal to participate but holding a server slot from somebody else. They don't care they do this to others either even if they realize the impact. Its all about them, read them and lets not cater to them further. They are being toxic annoyance to admins in all chat about something the rest of the server voted for cause its interesting. Any effort to change the way they play, including normal daytime teamwork of assets somehow without any merit to the statement "takes the fun away". Requires actual brain power beyond picking kit/spawning/looking around like all other FPS game. We play through their same maps they vote for everyday, the only map names they know, they can sit through one of ours or make room. Its these same people who dish out trolling, hate, annoyance to other players but can't take anything back against getting their way. This goes for maps they play. So un-aware of themselves being this way to others, they annoy the admins in all chat. Would love an indicator to know if a map is eligible for a Night/Day vote. | |
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#3 | |
PR:BF2 Developer
![]() ![]() Join Date: Jun 2011
Posts: 971
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The issue I see is that the gallery's first page is just maps and not layouts, meaning there's no clear way of showing this information without having to open each map individually. Doing a quick mock, this is the best I can imagine is having a toggle button that switches between grid (current) and list (new UI). ![]() | |
![]() Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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#4 |
![]() Join Date: Sep 2016
Posts: 73
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In terms of UI suggestion - a simple moon crescent, sun, cloud, wavy line for fog icons could be placed on the top left, like this:
![]() Your idea of having a list view of maps is also nice. You could add a link on individual layers and it takes you to that layer. I also hate wasted space (I know it's just a mock up), so tightening everything would allow for more maps to be seen. The sky is the limit really. I will think of some more solutions and report to you back. |
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#5 | ||
Join Date: Apr 2020
Posts: 340
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Honestly night layers seem cool, but if you have any light in your home or a windows it just sucks. I know you can use Gamma, but I don't mess with it. Maybe if you had 2 modern factions fighting each other with NVG's it would be cool. Visibility is always one of my pet peevs in PR, like having irons vs optics, and I have a nice monitor set up. Quote:
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W.W.
v0.4 |
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#6 | |
Join Date: Dec 2018
Posts: 372
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I could have 2 super FOBs covering a defense flag then tanks concealed further away pulling security while waiting as quick reaction force ready to support the 2 TOW missiles against enemy armor. They don't hunt, we set up super FOBs as bait that are threat to enemy armor. Imagine 2 TOWs plus 4 tanks, a Bradley. That is a lot of fire power. | |
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#7 | |
PR:BF2 Developer
![]() ![]() Join Date: Jun 2011
Posts: 971
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Now lets see how long it will take to arrange time. | |
![]() Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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#8 | |
![]() Join Date: Sep 2016
Posts: 73
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I know going too granular would defeat the point of categorizing these maps into terrain types but I would also suggest adding more than one category to some maps. For example: Burning Sands would be a desert and a city map. Saaremaa would only be a woodland map even though there are small vilages. Spoiler for tihi:
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#9 |
Join Date: Apr 2016
Posts: 32
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I messed about with the code in Firefox a bit what about something like this.
![]() Greying it out meaning layer doesn't exist and sun and star for dark or not. Ofc you can make it look better this is just some quick code to give a view of how it could look. |
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#10 |
PR:BF2 Developer
![]() ![]() Join Date: Jun 2011
Posts: 971
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The issue is that you'll very quickly reach a point where noone will agree with categories should fit which map.
But that if a topic for another time, I'm going to design the system to be flexible, then its just a matter of adding "tags". This was the same design we arrived internally, nice. |
![]() Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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