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Old 2018-08-25, 19:59   #1
dunem666

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Default Tutorial on Triggerables/Targets

Have spent some time with triggerables! So I made a little tutorial on making the elevator work and the same would apply to doors and other objects.

I should also point out that there is a sincere lack of triggerables in PR so my new map will have various triggers available (maybe an easter egg too)

I have also been able to mimic some "Levolution" events which are hidden triggers on a map which can essentially change the map layout considerably using ambient effects and destruction.
I will post a further video about this at a later date when I have all the delays and timings correct. Needless to say.... It's a game changer when you have a good collection of triggerable targets in the right places


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Last edited by Arab; 2018-08-25 at 23:45.. Reason: fixed link
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Old 2018-08-26, 05:33   #2
ALADE3N
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Default Re: Tutorial on Triggerables/Targets

you are so brilliant man, i was also wondering about those trains if we can make them work like this

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Last edited by ALADE3N; 2018-08-26 at 05:39..
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Old 2018-08-26, 10:01   #3
arjan

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Default Re: Tutorial on Triggerables/Targets

Very curious what you will come up with.
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Old 2018-08-26, 13:21   #4
[R-DEV]​Rusty_42
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Default Re: Tutorial on Triggerables/Targets

Great tutorial, thanks!

You can duplicate objects by holding ctrl and dragging them.
https://youtu.be/nBFUUfmYfsE
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Old 2018-08-26, 13:35   #5
InfantryGamer42
Default Re: Tutorial on Triggerables/Targets

Wow. Really nice. If we can get this for TV building it would be nice.
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Old 2018-08-26, 14:13   #6
dunem666

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Default Re: Tutorial on Triggerables/Targets

Quote:
Originally Posted by Rusty_42 View Post
Great tutorial, thanks!

You can duplicate objects by holding ctrl and dragging them.
https://youtu.be/nBFUUfmYfsE
Yes I always used to do this, now it doesnt work for some reason so I have to copy paste.

Have no idea why it wont work.

dunem

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Old 2018-08-27, 15:49   #7
B4rr3l
Default Re: Tutorial on Triggerables/Targets

Great m8, thank you.
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Old 2018-08-27, 20:59   #8
[R-DEV]​Rusty_42
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Default Re: Tutorial on Triggerables/Targets

What else besides rotationSecondary I need to set up for rotation?

What types of events there are and which one is which?
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Old 2018-08-27, 21:31   #9
[R-DEV]​Rhino
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Default Re: Tutorial on Triggerables/Targets

Quote:
Originally Posted by Rusty_42 View Post
What else besides rotationSecondary I need to set up for rotation?

What types of events there are and which one is which?
https://www.realitymod.com/forum/showthread.php?t=34808

FYI, Triggerables are super buggy and laggy and they are really not worth using.

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Old 2018-09-04, 10:00   #10
[R-DEV]​Arab
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Default Re: Tutorial on Triggerables/Targets

Got some information I found that might help it being less buggy courtesy of Harry from BF2Editor:
http://www.bfeditor.org/forums/index...-triggerables/

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