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23 Mar 2019, 00:00:00 (PRT)
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PR:WWII General Discussion General discussion of the Project Reality WWII modification.

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Old 2019-02-06, 10:35   #1291
[R-DEV]Mineral
PR:BF2 Lead Designer
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Default Re: Ask the (WW2-DEVS) a question ?

It's the same mechanic yes. It's called a skinnedmesh. Skinning is the process of animating a mesh. Same way that a helmet stays on the players head, and the backpack gently goes up and down. They are 'skinned' to stay put on the player's body.

However, skinning that tube (which would be part of the kit mesh(helmet,backpack,...) to fit to the weapon (a different mesh, animated entirely differently, not skinned) isn't entirely easy to do and currently don't believe anyone in the team is able to do such a task.

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Old 2019-03-21, 16:48   #1292
sweedensniiperr
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Default Re: Ask the (WW2-DEVS) a question ?

Have you guys (and even normal PR devs) considered canister shots for armored vehicles? Iirc there some tanks and now and then that used it.

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Old 2019-03-21, 19:14   #1293
Rabbit

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Default Re: Ask the (WW2-DEVS) a question ?

Quote:
Originally Posted by sweedensniiperr View Post
Have you guys (and even normal PR devs) considered canister shots for armored vehicles? Iirc there some tanks and now and then that used it.
It would be pretty pointless considering how easy to use coax is along paired with the fact that PR has very basic destruction physics.

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Old Yesterday, 12:32   #1294
Ts4EVER
FH2 Developer
Default Re: Ask the (WW2-DEVS) a question ?

Yeah, we have that in FH2 but mostly for a laugh. Why use a shotgun instead of coaxial or HE? There are very rare circumstances where it makes sense.

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