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Community Maps Maps created by PR community members.

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Old 2007-03-26, 23:36   #231
Griffon2-6

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Quote:
rem *** Generated by BF2Editor ***
if v_arg1 == BF2Editor

run ServerArchives.con
run customobjects.con
run clientarchives.con
run Heightdata.con
LevelSettings.InitWorld
run Terrain.con BF2Editor
run StaticObjects.con BF2Editor
run Sounds.con
run Sky.con BF2Editor
run Editor/GamePlayObjects.con host
UndergrowthEditable.create
Undergrowth.load Levels\Taipei\
run Overgrowth/Overgrowth.con
Overgrowth.editorEnable 1
run AmbientObjects.con BF2Editor
run Water.con
run TriggerableTemplates.con BF2Editor

else

run ServerArchives.con
run customobjects.con
run ClientArchives.con
run Heightdata.con
run Terrain.con v_arg2
run Sky.con v_arg2
run CompiledRoads.con
run Sounds.con
run tmp.con v_arg1
Undergrowth.load Levels\Taipei\
run Overgrowth/Overgrowth.con
run Overgrowth/OvergrowthCollision.con
run AmbientObjects.con
run Water.con
run TriggerableTemplates.con
run ../../objects/Kits/kit_spawner_defs.con

endIf
Does that look right?
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Old 2007-03-26, 23:43   #232
[R-DEV]​Rhino
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looks ok at a glance.

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Old 2007-03-31, 10:08   #233
BlakeJr
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It's not case sensitive, right?
As in if you use lowercase letters in the init file but the actual file name has a capital first letter... ?


{ pretty sig removed construction on new one has not begun }
... yet ...
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Old 2007-03-31, 19:52   #234
Griffon2-6

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Not from what I've seen.
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Old 2007-04-01, 17:15   #235
Griffon2-6

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Ok, so after some extensive testing, I've narrowed the problem down to something in the static objects. It has nothing to do with the custom content. Rhino, are all the objects included with PR safe to use? I think some object is referencing a nonexistent part.
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Old 2007-04-01, 21:54   #236
Griffon2-6

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Any idea?
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Old 2007-04-01, 23:10   #237
[R-DEV]​Rhino
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not off the top of my head no. why dont u run the debugger im sure it will tell you what the prob is....

EDIT: what version of PR are you trying to test this in? v0.5 or v0.601?

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Last edited by [R-DEV]Rhino; 2007-04-01 at 23:19..
Old 2007-04-01, 23:43   #238
Griffon2-6

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0.5

The error is the same as the error in the second image. So do you mean that there are objects that are unsafe to use or there aren't?
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Old 2007-04-02, 00:41   #239
Griffon2-6

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Rhino you goon! (no offense meant) What about that stinger missile? You know, the supposedly destroyable one?

Or is it that 4m crate?

Or the destroyable antenna?

One of those, took those out, and my map worked fine.
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Old 2007-04-02, 01:04   #240
k30dxedle

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You said statics, and destroyable things aren't statics, so I'm guessing it's the "4m crate"?

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