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Old 2017-10-09, 02:22   #1
Acecombatzer0

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Default Bullet "cracks" sound unrealistic

Just a quick thread hopefully, why does the bullet "crack" sound so much better in older versions of Project Reality?

https://www.youtube.com/watch?v=OahKQ1y0JK8

compared to...

https://www.youtube.com/watch?v=s2ci_ByYm9g

The problem is there is too much variation of noise when its the same type of round coming at you, there shouldn't be any kinda of sound randomization. It also sounds pretty cartoonish at times and hearing the sound of dirt "kicking up" when bullets are flying ain't that realistic also.


Compare these video links to actually receiving fire in rifle range pits

https://www.youtube.com/watch?v=lrJOUWdZw40

Don't pull up Syrian Civil War footage as reference. The cameras the Insurgents/FSA fighters have are potatoes and they ain't that great at picking up sound very well IMO.

Even the video I posted above isn't 100% accurate but the first clip from dbzao's channel sound exactly like real life.

I wanted to make this thread for awhile but never got around to it. Overall the sound design is great in this game but this has really been bothering me lately.

CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
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Old 2017-10-09, 21:18   #2
LEGIYA

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Default Re: Bullet "cracks" sound unrealistic

This post is pretty cool.Shame no one gives interests...

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Old 2017-10-09, 21:35   #3
[R-DEV]​camo
PR:BF2 Developer
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Default Re: Bullet "cracks" sound unrealistic

Been thinking about this for a while actually, i think most people (including me) were kinda overwhelmed by all the nice new sounds when 1.0 came out that they just forgot about the changes to bullet cracks.

That's not to say the old bullets cracks were 100% perfect though, they still sounded quite cartoony.
https://youtu.be/4VjkRwtWjEU?t=2m29s

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Old 2017-10-09, 22:18   #4
Acecombatzer0

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Default Re: Bullet "cracks" sound unrealistic

IMO the issue predates v1.0, perhaps a few years earliar but I can't date it exactly.

I looked at some old pre 1.0 footage, (v0.75-.097) some of the very close "cracks" were done really well. But the "pew pew" sound you hear is a little Hollywood and you hear it a lot.

Its hard to come across proper really early PR footage, but the v.032 version I have in the OP is definitely best version and close to RL.

This video is better, when you're in long enough you can tell if that bullet is intended for you or the target next to yours without even looking for the bullet holes as the bullets impact the targets. You can subtle tell the difference between a loud crack for the target 8 feet from you as compared to the really loud CRACK from the target 3 feet from you.

https://www.youtube.com/watch?v=mYWi9PXJHCU

CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
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Last edited by Acecombatzer0; 2017-10-09 at 22:27..
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Old 2017-10-11, 13:59   #5
viirusiiseli
Banned
Default Re: Bullet "cracks" sound unrealistic

Tbh 0.98 soundmod v 0.3-0.5 sounds were better than what current sounds are. Many sounds are messed up in relation to each other. Lots of sounds like boats/helis are too loud while cannons and even turbine engines are quiet.
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Old 2017-10-27, 13:35   #6
X-Alt

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Default Re: Bullet "cracks" sound unrealistic

Many .98 sounds were better. But the hollywood "pew pew" has definetely been around for a while.

Please change the Techi noise, very very important.
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Old 2018-05-14, 23:06   #7
Acecombatzer0

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Default Re: Bullet "cracks" sound unrealistic

Bumping this thread,

I played this game recently called Arma 3 and ....holy crap those bullet crack sounds are the best I've ever seen in a game.

CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
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Old 2018-05-16, 01:02   #8
B4rr3l
Default Re: Bullet "cracks" sound unrealistic

How can I add sounds on bullet impacts? and where I find thos explosion materials and how to change them?
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Old 2018-05-16, 04:35   #9
Acecombatzer0

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Default Re: Bullet "cracks" sound unrealistic

Pretty sure bullet impacts make no noise

Well it probably does.... but the "crack" comes from the bullet going super sonic over your head

What explosion materials are you talking about?

CrazyHotMilf: can you release PR 1.0 today cause its my birthday and i want to play it ? because its gonna be very nice and every thing
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Old 2018-05-16, 19:49   #10
B4rr3l
Default Re: Bullet "cracks" sound unrealistic

Quote:
Originally Posted by Acecombatzer0 View Post
Pretty sure bullet impacts make no noise

Well it probably does.... but the "crack" comes from the bullet going super sonic over your head

What explosion materials are you talking about?
So those sound of bullets hitting around are the fly-by not the impact ones?


I'm talking about this: on the projectile code found on PR and Pony weapons (also on vanilla L96A1):

rem ---BeginCompefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 3001
ObjectTemplate.detonation.explosionRadius 3
ObjectTemplate.detonation.explosionForce 0
ObjectTemplate.detonation.explosionDamage 0
ObjectTemplate.detonation.detectionRadius 1
ObjectTemplate.detonation.maxDepthForExplosion 2
ObjectTemplate.detonation.detonateOnWaterCollision 0

Why does it have to explode without any damage or explosion effect?

Wouldn't is trigger the impact effect and sound on collision anyway even without the explosioMaterial?
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