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Old 2016-07-18, 19:38   #21
MAVEN

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Default Re: Real Dust - Graphics Mod for Project Reality and A2

Added v2 (port from v3) for Arma 2.

I've tried to make SSAO/HBAO work in PR but it doesn't however in the port for A2 I made it work on both nVidia and ATI cards. Ambient Occlusion (HBAO used) and DOF are measured but disabled by default, you can enable them in MasterEffect.h file. Works only for v2 for A2 port for now.

Here's few screen thumbnails from v2 for arma 2:




PR Fata map, yes I have it

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Old 2016-07-19, 00:53   #22
}I{y4APA
Default Re: Real Dust - Graphics Mod for Project Reality and A2

Roofs and walls shining AF. Its pain for eyes to play in dark room
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Old 2016-07-19, 07:03   #23
MAVEN

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Default Re: Real Dust - Graphics Mod for Project Reality and A2

Quote:
Originally Posted by }I{y4APA View Post
Roofs and walls shining AF. Its pain for eyes to play in dark room
On some maps it is very bright (Fallujah West for example) as the textures are bright naturally. I can't make the mod work on all maps sadly, only balance for the few as this is one solution fits all for now

If you want less brightness specially on the walls use Bloom switch and disable it, you can also disable vignette and dirt/lens mask. This will reduce the overly bright areas on some maps but will also affect other filters negatively. For best results tweak the parameters and post screenshots so that I can see what you prefer. Feedback is always welcome.

I'm still playing with parameters for v4, so far nothing major happening.
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Old 2016-07-20, 21:23   #24
Der_Landser
Default Re: Real Dust - Graphics Mod for Project Reality and A2

I want to play with this badly but it just does not work. Whichever ReShade I try, my game crashes without even starting. Judging from the "PR GEM 0.52" thread, this happens to many and nobody seems to have found a solution.

I am using Nvidia 9800 GT with latest driver version "GEFORCE 341.95 WHQL" (Release Date: 2016.3.16)

This is the message from d3d9.log:

Code:
20/07/2016 23:19:18:667 [05048] | WARN  | > 'D3D11CreateDeviceAndSwapChain' failed with 'DXGI_ERROR_UNSUPPORTED'!
20/07/2016 23:19:18:667 [05048] | INFO  | Redirecting 'D3D10CreateDevice1(00E2E920, 0, 00000000, 0, 41216, 32, 00189908)' ...
20/07/2016 23:19:18:667 [05048] | INFO  | > Passing on to 'D3D10CreateDeviceAndSwapChain1':
20/07/2016 23:19:18:667 [05048] | INFO  | Redirecting 'D3D10CreateDeviceAndSwapChain1(00E2E920, 0, 00000000, 0, 0xa100, 32, 00000000, 00000000, 00189908)' ...
20/07/2016 23:19:18:667 [05048] | WARN  | > 'D3D10CreateDeviceAndSwapChain1' failed with '0x80004002'!
20/07/2016 23:19:18:668 [05048] | INFO  | Redirecting 'D3D10CreateDevice(00E2E920, 0, 00000000, 0, 29, 0018990C)' ...
20/07/2016 23:19:18:668 [05048] | INFO  | > Passing on to 'D3D10CreateDeviceAndSwapChain':
20/07/2016 23:19:18:668 [05048] | INFO  | Redirecting 'D3D10CreateDeviceAndSwapChain(00E2E920, 0, 00000000, 0, 29, 00000000, 00000000, 0018990C)' ...
20/07/2016 23:19:18:673 [05048] | INFO  | Exiting ...
20/07/2016 23:19:18:674 [05048] | INFO  | Uninstalling 40 hook(s) ...
20/07/2016 23:19:18:946 [05048] | INFO  | Exited.
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Old 2016-07-20, 21:35   #25
MAVEN

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Default Re: Real Dust - Graphics Mod for Project Reality and A2

Quote:
Originally Posted by Der_Landser View Post
I want to play with this badly but it just does not work. Whichever ReShade I try, my game crashes without even starting. Judging from the "PR GEM 0.52" thread, this happens to many and nobody seems to have found a solution.

I am using Nvidia 9800 GT with latest driver version "GEFORCE 341.95 WHQL" (Release Date: 2016.3.16)

This is the message from d3d9.log:

Code:
20/07/2016 23:19:18:667 [05048] | WARN  | > 'D3D11CreateDeviceAndSwapChain' failed with 'DXGI_ERROR_UNSUPPORTED'!
20/07/2016 23:19:18:667 [05048] | INFO  | Redirecting 'D3D10CreateDevice1(00E2E920, 0, 00000000, 0, 41216, 32, 00189908)' ...
20/07/2016 23:19:18:667 [05048] | INFO  | > Passing on to 'D3D10CreateDeviceAndSwapChain1':
20/07/2016 23:19:18:667 [05048] | INFO  | Redirecting 'D3D10CreateDeviceAndSwapChain1(00E2E920, 0, 00000000, 0, 0xa100, 32, 00000000, 00000000, 00189908)' ...
20/07/2016 23:19:18:667 [05048] | WARN  | > 'D3D10CreateDeviceAndSwapChain1' failed with '0x80004002'!
20/07/2016 23:19:18:668 [05048] | INFO  | Redirecting 'D3D10CreateDevice(00E2E920, 0, 00000000, 0, 29, 0018990C)' ...
20/07/2016 23:19:18:668 [05048] | INFO  | > Passing on to 'D3D10CreateDeviceAndSwapChain':
20/07/2016 23:19:18:668 [05048] | INFO  | Redirecting 'D3D10CreateDeviceAndSwapChain(00E2E920, 0, 00000000, 0, 29, 00000000, 00000000, 0018990C)' ...
20/07/2016 23:19:18:673 [05048] | INFO  | Exiting ...
20/07/2016 23:19:18:674 [05048] | INFO  | Uninstalling 40 hook(s) ...
20/07/2016 23:19:18:946 [05048] | INFO  | Exited.
I'm sorry to hear that you're having an issue running the mod on your card.

I did a quick lookup on your card (link here - Nvidia GeForce 9800 GT - Best Compatible GeForce 9800 GT GPU)

And examined the log. The log says that you need DirectX 10 to run the mod (even though it's dx9 compatible) It could also be a filter that your graphic's card doesn't support though I am not sure which can it be.

Do you know how to use the switches in Real Dust (ReShade) and turn things off? This may help. If you don't I can make a test version for you.

P.S. I think I found a solution which may as well be necessary to test (thus any volunteers I'd really appreciate this)

Please download V3 of Real Dust, install it and do this:

1. Find d3d9.dll from Real Dust preset.
2. Rename d3d9.dll to dxgi.dll
3. Run the game and see what happens.
4. If it doesn't work rename dxgi.dll or d3d9.dll from the mod to opengl32.dll
5. Run the game and see what happens.
6. If it works then great! If it doesn't then I don't know what could be the exact problem.

If this solves the issue I will make 3 versions of each new update of RealDust for compatibility with different cards. I never used an nVidia card, always been with ATI/AMD for both games and work as well as processing and they never let me down. However nVidia uses SSAO/HBAO naturally as they invented it, so if this fix helps you try the Ambient Occlusion switch too
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Last edited by MAVEN; 2016-07-20 at 21:42..
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Old 2016-07-20, 21:42   #26
Der_Landser
Default Re: Real Dust - Graphics Mod for Project Reality and A2

Thanks for replying. 9800 GT supports DX 10.0 / SM 4.0, at least according to GPU-Z.

Now, I have never worked with the switches in ReShade, so I have no idea how to do it. I would appreciate if you could work something out for me to test as there were a lot of people with the same problem in the PR GEM thread.

EDIT: Gonna try the solution you gave out, right now.
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Old 2016-07-20, 21:45   #27
MAVEN

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Default Re: Real Dust - Graphics Mod for Project Reality and A2

Check the P.S. part in my previous comment, it can be a solution

If those instructions don't work I'll make an experimental test version from v4 of Real Dust I am testing these days.
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Old 2016-07-20, 22:00   #28
Der_Landser
Default Re: Real Dust - Graphics Mod for Project Reality and A2

Sadly, it did not work. While you can run the game, the effects are not activated and the Scroll Lock key does nothing.

Is there, perhaps, a MasterEffect.h file with all effects disabled so I could test if there is a switch within the file which causes the error?

EDIT: Well, I put all of the switches to 0 and game still crashes.
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Old 2016-07-20, 22:22   #29
MAVEN

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Default Re: Real Dust - Graphics Mod for Project Reality and A2

Quote:
Originally Posted by Der_Landser View Post
Sadly, it did not work. While you can run the game, the effects are not activated and the Scroll Lock key does nothing.

Is there, perhaps, a MasterEffect.h file with all effects disabled so I could test if there is a switch within the file which causes the error?

EDIT: Well, I put all of the switches to 0 and game still crashes.
I see, I think I know what may be the problem.

You said the scroll lock doesn't work - something is overwriting the key-hook dll (ie priviledges for keys and DLLs)

Are you using game boosters or other stuff like this? Because those can override your native support for games and mess things up.

Also can you provide this info:

1. What OS are you on, is it 32 or 64 bit?
2. Do you run PR native without boosters and tools or use compatibility modes? Do you have full admin rights? Does your firewall/antivirus block the DLL hook use (some do this, make sure that the mod dll is greenlit)
3. Do you have similar problems with other games or just PR? You can actually use the mod on any game, literally.
4. Do you play PR in windowed mode?
5. When you launch the game with mod enabled, do you see white text in upper left corner and red text stating errors?
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Old 2016-07-20, 22:30   #30
MAVEN

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Default Re: Real Dust - Graphics Mod for Project Reality and A2

P.S. Also can you try this mod too and see if it works (please remove RD one before doing this) - Real Light V6 | SH8

That one is for Arma 3, based on SweetFX 2.0 and ReShade 1.1 the one I made is based on PR GEM, but PR GEM is actually ReShade 1.1 with MasterEffect bundle (McFX and several others) in the sense they are similar but work differently. So if the one for ArmA 3 doesn't work for you too then it's something with ReShade core.
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