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Old 2014-04-19, 15:41   #1
Beee8190
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Default SPG-M9 turn rate flexibility

Didn't want to necro one of those previous year threads discussing it so made this instead.


My concern is about the SPG insurgents placement and what I feel is fundamental flaw in it's combat effectiveness to track target.

Unlike the vehicle mounted SPG which can turn full 360 deg , the build up placement, while can turn around it's axis takes unrealistic amount of time outside of its 90 degrees ready to fire window.

Going by the googled pictures the SPG is mounted on simple knob that should allow to turn the SPG 360 degrees without any issues yet our ingame SPG has this limitation



and more reference

Your thoughts on this?
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Old 2014-04-21, 13:16   #2
fatalsushi83

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Default Re: SPG-M9 turn rate flexibility

I agree here. If it's easier/faster to rotate in real life, then I hope the game will be tweaked to reflect this.
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Old 2014-04-21, 13:36   #3
[R-DEV]​Rhino
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Default Re: SPG-M9 turn rate flexibility

The SPG-9 can only rotate +/- 15degs from the centre on its standard tripod, as per ingame. Try looking for a ref where its on its standard tripod and pointing in any other direction, you will not find any.

in r/l the entire SPG-9 with tripod needs to be picked up and rotated in order to aim in a different direction, which we simulate ingame with the "a" and "d" keys which rotates the entire tripod base either left or right slowly.

The SPG-9 on the Techi is on another type of mounting that can rotate a full 360 degs which why it can ingame.

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Old 2014-04-21, 13:38   #4
Rudd
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Default Re: SPG-M9 turn rate flexibility

I'd suspect the whole thing will fall over unless most of the force goes from front to the back legs


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Old 2014-04-21, 15:57   #5
[R-DEV]​UTurista
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Default Re: SPG-M9 turn rate flexibility

Wouldn't be possible to give some love to this emplacement?

I also agree it turns to slowly, with just ~60Kg you should turn it a bit faster, not 360 no scope faster, but slightly faster. Maybe using a sprint mechanic allowing the user to rotate faster in certain situations.


Dont question the wikipedia! Just because it reports different things on different languages does not make it unreliable source!
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Old 2014-04-21, 17:23   #6
Careless

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Default Re: SPG-M9 turn rate flexibility

Maybe you can add a second "seat" to it, if another player mans that "seat", the SPG will turn faster (simulating real life situations where two persons would be able to turn the whole thing faster)

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Old 2014-04-21, 18:30   #7
Steeps
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Default

Second seat idea seems pretty good, but not sure if you can change the speed of something with another person in it.


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Old 2014-04-21, 21:25   #8
Beee8190
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Default Re: SPG-M9 turn rate flexibility

Quote:
Originally Posted by [R-DEV]Rhino View Post
The SPG-9 can only rotate +/- 15degs from the centre on its standard tripod, as per ingame. Try looking for a ref where its on its standard tripod and pointing in any other direction, you will not find any.

in r/l the entire SPG-9 with tripod needs to be picked up and rotated in order to aim in a different direction, which we simulate ingame with the "a" and "d" keys which rotates the entire tripod base either left or right slowly.

The SPG-9 on the Techi is on another type of mounting that can rotate a full 360 degs which why it can ingame.

Can't find any reference to the mentioned turning radius but looks like the tripod really might be more limited as seen from the pictures, although still hard to tell.

Still though, at some ~60 Kg loaded the turning rate might be overly conservative when all it takes is to move the whole tripod as the current turning speed is more similar to turning a battleship turret

Cheers
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Old 2014-04-22, 05:49   #9
[R-DEV]​Rhino
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Default Re: SPG-M9 turn rate flexibility

Quote:
Originally Posted by Careless View Post
Maybe you can add a second "seat" to it, if another player mans that "seat", the SPG will turn faster (simulating real life situations where two persons would be able to turn the whole thing faster)
That is in fact not a bad idea at all. Will have to look into that one!

It will possibly mean that we would have to set it up with the 1st seat being the one that rotates and the second is the one that can fire it due to BF2's hierarchy system but hopefully that won't be too hard for players to find out.

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Last edited by [R-DEV]Rhino; 2014-04-22 at 05:54..
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Old 2014-04-22, 07:30   #10
fatalsushi83

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Default Re: SPG-M9 turn rate flexibility

I like the second seat idea, too. Would certainly encourage more teamwork on the SPG. Thanks for considering it.
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