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Old 2014-05-05, 13:57   #11
Beee8190
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Default Re: Syrian Rebels Faction (kits,vehicles,...)

Quote:
Originally Posted by ComradeHX View Post
So I played a bunch of games on FSA side and it was hilarious.

"ALLAHU AKBAR" is the multi-meaning word for "I got shot", "friendly coming into room", "death to enemies", ...etc.

INS was fairly good because of the city being a lot tight than Gaza Beach; building barbed wires to block road was actually feasible with the current system.
Only problem is the bug.
Agreed and ( bit off topic ) and is probably why Muttrah is still one of the most played maps after all those years
given its exceptional replayability.

The layout doesn't artificially favor one side or another, there is plethora of cover and high ground and CQC weapons actually do make sense on some occasion too
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Old 2014-12-30, 17:00   #12
oaldyouli
Default Re: Syrian Rebels Faction (kits,vehicles,...)

thx man i love you
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Old 2014-12-31, 14:17   #13
Jacksonez__

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Default Re: Syrian Rebels Faction (kits,vehicles,...)

Replace syrian rebels spg-9 with tow (=at5 konkurs)
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Old 2014-12-31, 14:37   #14
[R-DEV]Mineral
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Default Re: Syrian Rebels Faction (kits,vehicles,...)

Yeah. It's probably one of the changes I'll do once I get back at the Syrian Mod stuff after my exam period. It's something many have asked and I guess it's time for me to cave in Also make sense when it comes to authenticity.

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Old 2015-04-01, 00:34   #15
arkadyy
Default Re: Syrian Rebels Faction (kits,vehicles,...)

Seriously syrian insurgents faction is already overpowered, why doesn't SAA get more upgrades
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Old 2015-04-05, 08:10   #16
ComradeHX
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Default Re: Syrian Rebels Faction (kits,vehicles,...)

Quote:
Originally Posted by arkadyy View Post
Seriously syrian insurgents faction is already overpowered, why doesn't SAA get more upgrades
What upgrades?

More tanks? More bmp-2? BMP-2M?
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Old 2015-04-05, 08:20   #17
fatalsushi83

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Default Re: Syrian Rebels Faction (kits,vehicles,...)

Quote:
Originally Posted by [R-DEV]Mineral View Post
Yeah. It's probably one of the changes I'll do once I get back at the Syrian Mod stuff after my exam period. It's something many have asked and I guess it's time for me to cave in Also make sense when it comes to authenticity.
It also makes sense because the rebel logie only gets one crate. And I dont think people would make an additional supply run just to build an SPG. But a TOW would be worth it!

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Old 2015-04-05, 18:17   #18
Daniel
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Default Re: Syrian Rebels Faction (kits,vehicles,...)

MEC needs a fixed Shilla AAA!!!
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Old 2015-04-05, 18:40   #19
[R-DEV]Mineral
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Default Re: Syrian Rebels Faction (kits,vehicles,...)

They do have it today in some layer of sbeneh...

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